XA to WVE Converter

Transform Maxis XA game audio into Psion WVE audio

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to WVE — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to WVE

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose wve or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your wve file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
WVE is the audio format native to the Psion Series 3 family of personal digital assistants, released by British company Psion PLC beginning in September 1991. These clamshell PDAs included a built-in voice recorder, and all dictation functionality relied on WVE files to store captured sound. Each file begins with the ASCII signature "ALawSoundFile**" followed by a minimal header, then raw A-law encoded audio sampled at 8 kHz — a rate inherited from digital telephony standards. At 8000 bytes per second, a one-minute recording occupies just 480 KB, which was essential given that Psion devices stored data on SRAM cards typically ranging from 128 KB to 2 MB. The A-law encoding provides reasonable speech clarity within these tight storage constraints, prioritizing intelligibility over high-fidelity reproduction. WVE files can be converted to WAV or other modern formats using SoX, Awave Studio, or specialized Psion file utilities. While the format is firmly a product of early-1990s handheld computing, it holds historical significance as one of the first audio recording formats designed for pocket-sized consumer devices. Collectors and researchers studying mobile computing history occasionally encounter WVE files when recovering data from legacy SRAM media.
Developer: Psion PLC
Initial release: 1991

Frequently Asked Questions

Why convert XA to WVE?

WVE is the Psion PDA audio format. Converting XA creates game sounds playable on vintage Psion organizers.

What can open WVE files?

Psion PDAs (Series 3/5/Revo), SoX, and PsiWin process WVE.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.