XA to MP2 Converter

Transform Maxis XA game audio into MPEG Layer II broadcast audio

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Settings

Set the overall output MP2 audio bitrate. If set to "Custom", the recommended range is ≥320 kbps with a maximum value of 384 kbps.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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mp2

MP2 (MPEG-1 Audio Layer II), also known by its original project name MUSICAM, is a perceptual audio codec standardized as part of ISO/IEC 11172-3 in 1993. While its successor MP3 captured the consumer spotlight, MP2 carved out a durable niche in professional broadcasting that it holds to this day. The codec splits audio into 32 sub-bands via a polyphase filter bank, applies a psychoacoustic model to determine masking thresholds, then quantizes and Huffman-codes each sub-band accordingly. Typical broadcast deployments use 192-384 kbps for stereo, yielding transparent quality with lower encoder complexity and better error resilience than Layer III. These properties explain why DVB television, DAB digital radio, and the HDV camcorder standard all mandate or prefer MP2. Encoder latency is shorter too, an important trait for live broadcasting where lip-sync matters. Three advantages keep MP2 relevant decades after standardization: graceful degradation under transmission errors vital for over-the-air signals, minimal encoding delay that suits real-time broadcast chains, and entrenched regulatory acceptance across European and Asian broadcast frameworks.
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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to MP2 — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to MP2

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose mp2 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your mp2 file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
MP2 (MPEG-1 Audio Layer II), also known by its original project name MUSICAM, is a perceptual audio codec standardized as part of ISO/IEC 11172-3 in 1993. While its successor MP3 captured the consumer spotlight, MP2 carved out a durable niche in professional broadcasting that it holds to this day. The codec splits audio into 32 sub-bands via a polyphase filter bank, applies a psychoacoustic model to determine masking thresholds, then quantizes and Huffman-codes each sub-band accordingly. Typical broadcast deployments use 192-384 kbps for stereo, yielding transparent quality with lower encoder complexity and better error resilience than Layer III. These properties explain why DVB television, DAB digital radio, and the HDV camcorder standard all mandate or prefer MP2. Encoder latency is shorter too, an important trait for live broadcasting where lip-sync matters. Three advantages keep MP2 relevant decades after standardization: graceful degradation under transmission errors vital for over-the-air signals, minimal encoding delay that suits real-time broadcast chains, and entrenched regulatory acceptance across European and Asian broadcast frameworks.
Initial release: 1993

Frequently Asked Questions

Why convert XA to MP2?

MP2 is the mandatory broadcast codec for DVB and DAB. Converting XA to MP2 creates broadcast-compliant audio from game sources.

What can open MP2 files?

VLC, Winamp, foobar2000, and broadcast equipment decode MP2.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.