XA to WV Converter

Transform Maxis XA game audio into lossless WavPack

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Settings

Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.
Adjust the audio volume by selecting a number of decibels. For example, -10 dB decreases the volume by 10 decibels.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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wv

WavPack is an open-source audio codec created by David Bryant, with version 1.0 released on August 15, 1998. What sets WavPack apart is its unique hybrid mode: the encoder can simultaneously produce a compact lossy file and a separate correction file that, when combined, reconstruct the original PCM stream bit-for-bit. Users who need portability carry just the lossy file; those who want archival quality keep both. The codec handles PCM audio from 8-bit to 32-bit integer and 32-bit floating point, with sample rates up to 768 kHz — specifications broad enough for DSD content, which WavPack 5 added support for. Compression ratios in pure lossless mode typically reach 40 to 55 percent of the original size, competitive with FLAC and often slightly better on certain material. Multicore encoding in later versions dramatically speeds up processing on modern hardware. The open-source library ships under a BSD license and has been integrated into foobar2000, VLC, FFmpeg, and numerous other tools. WavPack also supports rich metadata through APEv2 tags, embedded cue sheets, and ReplayGain values, covering the organizational needs of even the most meticulous music library.
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Lossless Preservation

Archive Maxis game audio in lossless WV. Every sample from the XA source is preserved perfectly for game preservation projects.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to WV

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose wv or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your wv file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
WavPack is an open-source audio codec created by David Bryant, with version 1.0 released on August 15, 1998. What sets WavPack apart is its unique hybrid mode: the encoder can simultaneously produce a compact lossy file and a separate correction file that, when combined, reconstruct the original PCM stream bit-for-bit. Users who need portability carry just the lossy file; those who want archival quality keep both. The codec handles PCM audio from 8-bit to 32-bit integer and 32-bit floating point, with sample rates up to 768 kHz — specifications broad enough for DSD content, which WavPack 5 added support for. Compression ratios in pure lossless mode typically reach 40 to 55 percent of the original size, competitive with FLAC and often slightly better on certain material. Multicore encoding in later versions dramatically speeds up processing on modern hardware. The open-source library ships under a BSD license and has been integrated into foobar2000, VLC, FFmpeg, and numerous other tools. WavPack also supports rich metadata through APEv2 tags, embedded cue sheets, and ReplayGain values, covering the organizational needs of even the most meticulous music library.
Developer: David Bryant
Initial release: August 15, 1998

Frequently Asked Questions

Why convert XA to WV?

WavPack provides lossless compression smaller than FLAC. Perfect for archiving Maxis game audio libraries efficiently.

What can open WV files?

foobar2000, VLC, Winamp, and most Linux players decode WavPack.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.