XA to SOU Converter

Transform Maxis XA game audio into SBStudio SOU format

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Retro Audio Bridge

Connect Maxis PC gaming and retro computing — convert XA game sounds into SOU for vintage platform projects.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SOU

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sou or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sou file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
SOU is a raw audio format designation that functions as an alias for unsigned 8-bit PCM data (u8) in the SoX audio processing framework. Files with the .sou extension contain headerless, uncompressed audio samples stored as unsigned 8-bit integers — each byte represents a single amplitude value from 0 to 255, with 128 as the silence midpoint. Because there is no header, playback parameters such as sample rate and channel count must be specified externally. The default assumption is typically mono at 8000 Hz, though the data can represent any rate the recording hardware supported. The u8 encoding that SOU aliases is one of the simplest possible digital audio representations, predating structured audio containers like WAV and AIFF. Raw unsigned PCM was commonly produced by early sound cards and digitizers in the late 1980s and early 1990s, when storage constraints and limited processing power made headerless formats a practical choice. One advantage is absolute simplicity: SOU files can be read by any program capable of basic file I/O, with no parsing of container structures or metadata decoding required — useful for embedded systems, hardware diagnostics, and educational contexts where audio fundamentals are being explored. The format's minimal overhead also means that conversion to any modern container is lossless and instantaneous, since the raw PCM samples can be wrapped in a WAV or AIFF header without any transcoding.
Developer: SoX Contributors
Initial release: 1991

Frequently Asked Questions

Why convert XA to SOU?

SOU is the SBStudio II format. Converting XA to SOU connects Maxis gaming audio with the Creative Labs editing ecosystem.

What can open SOU files?

SBStudio II and SoX handle SOU files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.