XA to OGA Converter

Transform Maxis XA game audio into Ogg audio container

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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oga

OGA is the audio-only file extension within the Ogg container framework maintained by the Xiph.Org Foundation. While .ogg traditionally served as a catch-all extension for any Ogg-encapsulated stream, the introduction of .oga in 2007 brought clarity by explicitly signaling that a file contains only audio data. Under the hood, OGA files can carry audio encoded with Vorbis, FLAC, Speex, or Opus — the container is codec-agnostic, serving as a transport wrapper with support for chained logical bitstreams and granule-based seeking. One benefit of OGA is interoperability: applications that encounter the .oga extension can optimize for audio-only playback without probing for video tracks, resulting in faster load times and lower memory usage. Because the Ogg container and its associated codecs are entirely open-source and royalty-free, OGA avoids the patent licensing complexities that affect proprietary formats. The format supports Vorbis comment metadata for tagging artist, album, and track information in a standardized way. OGA plays natively in Firefox, Chromium-based browsers, VLC, and most Linux desktop environments, making it a practical choice for web audio distribution and archival workflows.
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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to OGA — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to OGA

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose oga or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your oga file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
OGA is the audio-only file extension within the Ogg container framework maintained by the Xiph.Org Foundation. While .ogg traditionally served as a catch-all extension for any Ogg-encapsulated stream, the introduction of .oga in 2007 brought clarity by explicitly signaling that a file contains only audio data. Under the hood, OGA files can carry audio encoded with Vorbis, FLAC, Speex, or Opus — the container is codec-agnostic, serving as a transport wrapper with support for chained logical bitstreams and granule-based seeking. One benefit of OGA is interoperability: applications that encounter the .oga extension can optimize for audio-only playback without probing for video tracks, resulting in faster load times and lower memory usage. Because the Ogg container and its associated codecs are entirely open-source and royalty-free, OGA avoids the patent licensing complexities that affect proprietary formats. The format supports Vorbis comment metadata for tagging artist, album, and track information in a standardized way. OGA plays natively in Firefox, Chromium-based browsers, VLC, and most Linux desktop environments, making it a practical choice for web audio distribution and archival workflows.
Initial release: 2007

Frequently Asked Questions

Why convert XA to OGA?

OGA is the audio-only Ogg container. It provides an open, patent-free home for your converted Maxis game audio.

What can open OGA files?

VLC, Firefox, Chrome, and Linux players handle OGA — same support as OGG.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.