XA to PVF Converter

Transform Maxis XA game audio into Portable Voice Format

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Telephony Output

Move Maxis game audio into the telephony world — convert XA to PVF for voice systems and telecom applications.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to PVF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pvf or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pvf file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
PVF (Portable Voice Format) is a simple audio file format designed for voice message storage in Linux-based telephony systems, most notably ISDN4Linux and its vbox voicemail application. The format emerged from the European ISDN ecosystem of the late 1990s, when Linux servers increasingly handled PBX and answering machine duties over digital phone lines. PVF files store raw signed 16-bit PCM samples at 8000 Hz mono, preceded by a minimal plain-text header specifying data format and byte ordering. This deliberate simplicity is one of the format's primary strengths — with no compression and a human-readable header, PVF files are trivially easy to parse, pipe, and manipulate using standard Unix tools. The 8 kHz rate matches the Nyquist requirement for telephone-bandwidth speech (300-3400 Hz), making PVF a natural intermediate format for voice processing pipelines. Another advantage is cross-architecture portability: the explicit byte-order declaration means PVF files move between big-endian and little-endian systems without ambiguity. The SoX audio toolkit provides native PVF read/write support, enabling straightforward conversion to modern formats.
Developer: ISDN4Linux Project
Initial release: 1997

Frequently Asked Questions

Why convert XA to PVF?

PVF is a telephony voice format. Converting XA voice clips to PVF targets PBX and embedded telephony systems.

What can open PVF files?

SoX and Asterisk PBX process PVF. Specialized telephony systems may accept it.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.