XA to M4R Converter

Transform Maxis XA game audio into an iPhone ringtone (M4R)

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Settings

Set the AAC audio bitrate per channel. For example, stereo audio with 128 kbps set here will produce a 256 kbps file. If set to "Custom", the recommended range is ≥64 kbps.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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m4r

M4R is the designated ringtone format for Apple iPhone devices, introduced alongside the original iPhone in 2007. Technically, an M4R file is an AAC-encoded MPEG-4 audio container identical in structure to M4A — the only meaningful differences are the file extension and a duration constraint of roughly 30-40 seconds enforced by iOS. Apple chose this approach so existing AAC encoder infrastructure could produce ringtones without codec-level modifications, while the distinct extension prevents regular music tracks from appearing in the ringtone picker and vice versa. Creating an M4R involves encoding a short audio clip as AAC, trimming it to the allowed length, and renaming the file. iTunes (or Apple Music on recent macOS) and GarageBand both provide built-in workflows, and third-party tools like Audacity handle it equally well. Once synced or downloaded, the ringtone integrates with iOS settings for calls, alarms, and per-contact alerts. Practical advantages include effortless deployment to any iPhone through iTunes sync or AirDrop, high-quality playback from the AAC codec even at small file sizes, and the ability to assign individual ringtones to specific contacts for instant caller identification.
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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to M4R — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to M4R

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose m4r or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your m4r file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
M4R is the designated ringtone format for Apple iPhone devices, introduced alongside the original iPhone in 2007. Technically, an M4R file is an AAC-encoded MPEG-4 audio container identical in structure to M4A — the only meaningful differences are the file extension and a duration constraint of roughly 30-40 seconds enforced by iOS. Apple chose this approach so existing AAC encoder infrastructure could produce ringtones without codec-level modifications, while the distinct extension prevents regular music tracks from appearing in the ringtone picker and vice versa. Creating an M4R involves encoding a short audio clip as AAC, trimming it to the allowed length, and renaming the file. iTunes (or Apple Music on recent macOS) and GarageBand both provide built-in workflows, and third-party tools like Audacity handle it equally well. Once synced or downloaded, the ringtone integrates with iOS settings for calls, alarms, and per-contact alerts. Practical advantages include effortless deployment to any iPhone through iTunes sync or AirDrop, high-quality playback from the AAC codec even at small file sizes, and the ability to assign individual ringtones to specific contacts for instant caller identification.
Developer: Apple Inc.
Initial release: June 29, 2007

Frequently Asked Questions

Why convert XA to M4R?

M4R is the iPhone ringtone format. Converting a Maxis XA game sound clip to M4R creates a unique gaming-inspired ringtone.

What can open M4R files?

M4R is used exclusively by iPhones for ringtones. Sync via iTunes or Finder on macOS.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.