XA to SPH Converter

Transform Maxis XA game audio into NIST SPHERE corpus format

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to SPH — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SPH

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sph or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sph file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
SPH is the file extension for audio stored in the NIST SPHERE (SPeech HEader REsources) format, a standard created by the U.S. National Institute of Standards and Technology around 1990. Built for speech research, SPH files carry a 1024-byte ASCII header packed with metadata — database identifiers, channel counts, sample rates, byte ordering, and compression type — making every recording self-describing. The underlying audio is typically 16-bit linear PCM sampled at 16 kHz, though other configurations are permitted. Researchers at NIST, DARPA, and universities worldwide rely on SPH for distributing speech corpora such as TIMIT, Switchboard, and the LDC collections that underpin modern automatic speech recognition systems. A key advantage is that the human-readable header lets scripts parse recording metadata without binary decoding. The format's strict standardization also eliminates ambiguity when sharing datasets across institutions and platforms. Because SPH files store uncompressed PCM, they preserve full audio fidelity — critical when training acoustic models where even small artifacts can skew results.
Initial release: 1990

Frequently Asked Questions

Why convert XA to SPH?

SPHERE is the NIST speech corpus standard. Converting XA dialogue to SPH creates research-format game voice data.

What can open SPH files?

NIST SPHERE tools, SoX, HTK, and Kaldi read SPH files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.