XA to SND Converter

Transform Maxis XA game audio into SND audio format

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to SND — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SND

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose snd or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your snd file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
SND is a multi-platform audio file extension used across several computing ecosystems since the late 1980s. On Sun and NeXT workstations, .snd files follow the AU format structure — a header with magic number 0x2e736e64, data offset, encoding type, sample rate, and channel count, followed by raw audio. On MS-DOS PCs, the same .snd extension was used by early sound utilities like Sounder and SoundTool for simple 8-bit unsigned PCM recordings. Macintosh systems also employed .snd for sound resources embedded in the resource fork. Because the extension is shared across incompatible formats, audio processing tools typically inspect the file header to determine which variant they are handling: files beginning with the AU magic number are treated as Sun/NeXT audio, while headerless files are interpreted as raw PCM with assumed parameters. The Sun/NeXT variant supports multiple encodings including mu-law, A-law, 8-bit and 16-bit linear PCM, and ADPCM, making it versatile for both speech and general audio. One advantage of the AU-style SND is its self-describing header, which enables any compliant player to determine sample format and rate without external metadata. The MS-DOS SND variants hold historical value as artifacts of the era when Sound Blaster cards first brought digital audio to personal computers. SND files from all platforms can be processed and converted using SoX and other audio tools.
Initial release: 1988

Frequently Asked Questions

Why convert XA to SND?

SND works on NeXT and macOS. Converting XA creates game audio compatible with Unix and Apple legacy audio systems.

What can open SND files?

macOS, Unix systems, Audacity, VLC, and SoX handle SND files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.