XA to NIST Converter

Transform Maxis XA game audio into NIST SPHERE format

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to NIST — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to NIST

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose nist or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your nist file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
NIST SPHERE (SPeech HEader REsources) is a specialized audio file format created by the National Institute of Standards and Technology for speech research, particularly projects funded by DARPA. The format wraps raw audio samples with a structured ASCII header encoding metadata such as sample rate, channel count, encoding type, speaker demographics, and transcription annotations — making it ideal for distributing speech corpora. NIST files typically store uncompressed PCM or mu-law audio at telephone-quality sample rates (8 kHz or 16 kHz), though the container is flexible enough to hold various encodings. A key advantage is the rich self-documenting header that lets researchers embed detailed corpus metadata directly in the file, eliminating sidecar files. SPHERE has also become the de facto standard for major speech databases like TIMIT, Switchboard, and the Fisher corpus, ensuring broad recognition across academic and government labs. The open specification and availability of command-line tools (sphere, h_strip, w_decode) make it straightforward to convert, inspect, and process these files programmatically in speech processing pipelines.
Initial release: 1990

Frequently Asked Questions

Why convert XA to NIST?

NIST stores audio with rich metadata for speech research. Converting XA integrates game dialogue into research corpora.

What can open NIST files?

NIST SPHERE toolkit, SoX, Kaldi, and HTK support NIST format.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.