XA to AMR Converter

Transform Maxis XA game audio into compact AMR voice format

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Settings

The AMR audio codec supports various bit rates ranging from 4.75 to 12.2 kbit/s with toll quality speech starting at 7.4 kbit/s.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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amr

AMR (Adaptive Multi-Rate) is a compressed audio format optimized for speech, standardized by the European Telecommunications Standards Institute and adopted as a mandatory codec for GSM and 3G mobile networks. The codec dynamically switches between eight bit rates — from 4.75 to 12.2 kbps — depending on network conditions and background noise levels. When link quality drops, the encoder shifts to a lower rate, trading marginal clarity for transmission reliability. This adaptive mechanism is defined by the 3GPP specifications and represents one of the most widely deployed voice codecs globally, used in billions of mobile calls. The primary advantage is compression efficiency: one minute of AMR audio at 12.2 kbps occupies roughly 90 KB, practical for voice memos, voicemail, and MMS on bandwidth-constrained networks. Another benefit is built-in voice activity detection and comfort noise generation, reducing transmission during silence. While AMR is unsuitable for music due to its narrow bandwidth (300-3400 Hz), it excels at delivering intelligible speech under challenging network conditions.
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Telephony Output

Move Maxis game audio into the telephony world — convert XA to AMR for voice systems and telecom applications.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to AMR

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose amr or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your amr file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
AMR (Adaptive Multi-Rate) is a compressed audio format optimized for speech, standardized by the European Telecommunications Standards Institute and adopted as a mandatory codec for GSM and 3G mobile networks. The codec dynamically switches between eight bit rates — from 4.75 to 12.2 kbps — depending on network conditions and background noise levels. When link quality drops, the encoder shifts to a lower rate, trading marginal clarity for transmission reliability. This adaptive mechanism is defined by the 3GPP specifications and represents one of the most widely deployed voice codecs globally, used in billions of mobile calls. The primary advantage is compression efficiency: one minute of AMR audio at 12.2 kbps occupies roughly 90 KB, practical for voice memos, voicemail, and MMS on bandwidth-constrained networks. Another benefit is built-in voice activity detection and comfort noise generation, reducing transmission during silence. While AMR is unsuitable for music due to its narrow bandwidth (300-3400 Hz), it excels at delivering intelligible speech under challenging network conditions.
Initial release: 1999

Frequently Asked Questions

Why convert XA to AMR?

AMR is the mobile voice standard. Converting XA dialogue clips to AMR creates compact voice files for mobile applications.

What can open AMR files?

Android phones, VLC, and mobile messaging platforms support AMR voice playback.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.