XA to SNDR Converter

Transform Maxis XA game audio into raw SNDR audio

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to SNDR — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SNDR

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sndr or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sndr file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
SNDR is the audio file format produced by Sounder, an early MS-DOS sound recording and playback utility from the early 1990s. Before Windows brought multimedia to the mainstream, Sounder was among a handful of DOS programs that let PC users capture and play audio through rudimentary hardware — often the PC speaker itself or early 8-bit sound cards. The format stores 8-bit unsigned PCM samples without any file header, relying on application defaults to determine playback parameters. Sample rates were typically low (4000 to 11025 Hz), reflecting hardware limits and storage costs when a 20 MB hard drive was considered generous. One practical advantage was absolute minimalism — with zero overhead bytes, every bit of the file was audio data, which mattered when storage was measured in kilobytes. The format could be piped directly to sound hardware without parsing, making real-time playback feasible on slow processors. Despite its simplicity, SNDR holds a place in computing history as one of the formats that brought digital audio to ordinary PCs. Files from this era occasionally surface in retrocomputing archives. SoX and ffmpeg can interpret SNDR files given the correct parameters, enabling preservation of early digital audio recordings.
Developer: Sounder (MS-DOS)
Initial release: 1991

Frequently Asked Questions

Why convert XA to SNDR?

SNDR provides raw audio for specialized processing pipelines. Converting XA creates input for custom analysis tools.

What can open SNDR files?

SoX is the primary tool for SNDR processing and playback.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.