XA to AU Converter

Transform Maxis XA game audio into Sun/NeXT AU audio

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to AU — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to AU

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose au or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your au file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
AU is an audio file format introduced by Sun Microsystems for its Unix workstations and the NeXT platform. It features a minimal 24-byte header specifying data offset, size, encoding type, sample rate, and channel count, followed by the audio payload. AU supports numerous encodings, including uncompressed linear PCM at various bit depths, mu-law and A-law companding (logarithmic compression used in telephone systems), and several ADPCM variants. This versatility made AU a workhorse across early Unix environments, web audio (Java applets defaulted to AU), and telephony applications. One advantage is simplicity: the compact header and straightforward structure make it trivial to parse, generate, and stream programmatically. The built-in mu-law option provides another benefit, delivering reasonable voice quality at just 8 KB per second — half the rate of 16-bit uncompressed audio — invaluable when storage and bandwidth were scarce. Although modern formats have largely supplanted AU in consumer applications, it retains a foothold in scientific computing and audio processing pipelines where minimal overhead and reliable cross-platform behavior are valued.
Developer: Sun Microsystems
Initial release: 1992

Frequently Asked Questions

Why convert XA to AU?

AU is the native Unix audio format. Converting XA to AU enables use in Unix research environments and Java applications.

What can open AU files?

Audacity, VLC, SoX, and Java audio APIs handle AU natively.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.