XA to SMP Converter

Transform Maxis XA game audio into Turtle Beach SMP samples

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to SMP — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SMP

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose smp or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your smp file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
SMP is the native file format of SampleVision, a sample editing application developed by Turtle Beach Systems around 1990. SampleVision was among the first PC-based visual sample editors, letting musicians view waveforms on screen and perform cut, copy, paste, and loop-point editing — capabilities previously limited to expensive dedicated hardware samplers. The SMP format stores 16-bit mono PCM audio along with sampling-specific metadata: loop start and end points, sustain loops, release loops, and MIDI root note assignments. This made SMP files directly useful for creating and exchanging patches between hardware samplers via MIDI Sample Dump Standard (SDS) transfers, which SampleVision automated through its interface. A primary advantage was bridging the PC world with professional sampling hardware from Akai, E-mu, Ensoniq, and Roland — devices that had tiny screens and minimal editing tools. The format also supported common sample rates (22050, 44100 Hz) and brief text descriptions alongside audio data. Though Turtle Beach pivoted to gaming peripherals and SampleVision was discontinued, SMP files persist in vintage sample library archives and can be converted using SoX.
Initial release: 1990

Frequently Asked Questions

Why convert XA to SMP?

SMP is the Turtle Beach SampleVision format. Converting XA creates samples for vintage synthesizer workflows.

What can open SMP files?

Turtle Beach SampleVision and SoX handle SMP files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.