XA to TTA Converter

Transform Maxis XA game audio into True Audio lossless

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Settings

Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.
Adjust the audio volume by selecting a number of decibels. For example, -10 dB decreases the volume by 10 decibels.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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tta

TTA (True Audio) is a real-time lossless audio compression codec developed by Aleksander Djourik, with its origins tracing back to the early 2000s. The format reconstructs the original PCM stream bit-for-bit upon decoding, guaranteeing that no sonic detail is lost during storage or transfer. TTA handles standard CD-quality audio as well as high-resolution content up to 32-bit integer samples, making it suitable for everyday listening and professional archiving alike. Processing speed is one of TTA's defining strengths — the codec achieves fast encoding and decoding without heavy CPU demands, keeping it lightweight even on older hardware. The file structure supports ID3v1, ID3v2, and APEv2 metadata tags, so track information and album art travel with the audio. Hardware support appeared in several portable players, giving TTA a practical edge over some competing lossless formats. The open-source reference implementation ships under the GNU GPL, encouraging community adoption and third-party integrations. While newer codecs like FLAC have captured a larger share of the lossless audio landscape, TTA continues to serve users who value its simplicity and transparent compression.
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Lossless Preservation

Archive Maxis game audio in lossless TTA. Every sample from the XA source is preserved perfectly for game preservation projects.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to TTA

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose tta or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your tta file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
TTA (True Audio) is a real-time lossless audio compression codec developed by Aleksander Djourik, with its origins tracing back to the early 2000s. The format reconstructs the original PCM stream bit-for-bit upon decoding, guaranteeing that no sonic detail is lost during storage or transfer. TTA handles standard CD-quality audio as well as high-resolution content up to 32-bit integer samples, making it suitable for everyday listening and professional archiving alike. Processing speed is one of TTA's defining strengths — the codec achieves fast encoding and decoding without heavy CPU demands, keeping it lightweight even on older hardware. The file structure supports ID3v1, ID3v2, and APEv2 metadata tags, so track information and album art travel with the audio. Hardware support appeared in several portable players, giving TTA a practical edge over some competing lossless formats. The open-source reference implementation ships under the GNU GPL, encouraging community adoption and third-party integrations. While newer codecs like FLAC have captured a larger share of the lossless audio landscape, TTA continues to serve users who value its simplicity and transparent compression.
Developer: Aleksander Djourik
Initial release: 2003

Frequently Asked Questions

Why convert XA to TTA?

True Audio offers fast lossless compression. Archiving XA game sounds in TTA ensures bit-perfect preservation with small files.

What can open TTA files?

foobar2000, VLC, AIMP, and various Linux audio players support TTA.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.