XA to AVR Converter

Transform Maxis XA game audio into Audio Visual Research format

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to AVR — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to AVR

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose avr or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your avr file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
AVR (Audio Visual Research) is an audio format that originated on the Apple Macintosh around 1989, created by the Audio Visual Research company for their editing and synthesis tools. It stores raw audio samples preceded by a fixed-length header containing sample rate, bit depth (8 or 16 bits), channel configuration, and loop point markers. Unlike complex container formats, AVR uses a flat binary structure with no compression, preserving the full waveform quality at the expense of larger files. The format served professional Macintosh audio workstations during the late 1980s and early 1990s, when the Mac platform dominated creative computing. One advantage is uncompressed storage guaranteeing zero artifacts and perfect signal integrity through editing operations. Native loop markers represent another feature, letting sound designers define seamless repetition points within the file — ahead of its time for sample-based music production. Tools like SoX maintain AVR support, ensuring archivists can access and convert these legacy recordings. While eclipsed by WAV and AIFF, AVR remains a notable piece of early digital audio history.
Initial release: 1989

Frequently Asked Questions

Why convert XA to AVR?

AVR is an Atari ST research format. Converting XA bridges Maxis PC gaming and Atari ST retro computing worlds.

What can open AVR files?

Atari ST emulators, SoX, and Audacity can open AVR files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.