XA to AIFF Converter

Transform Maxis XA game audio into Apple AIFF audio

Drop files here. 1 GB maximum file size or Sign Up
to

Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
read more

aiff

AIFF (Audio Interchange File Format) was developed by Apple in 1988, drawing its structural design from Electronic Arts' IFF standard. As an uncompressed audio container, AIFF stores linear PCM data at full CD quality — typically 16-bit at 44.1 kHz — preserving every detail of the original recording without lossy encoding. The format organizes content into chunks that can also carry metadata such as markers, instrument definitions, and comments. Professional audio engineers on macOS frequently rely on AIFF because it guarantees bit-perfect fidelity through every stage of editing and mastering. One significant advantage is zero generational loss: unlike MP3 or AAC, repeated saves never degrade the signal. Another strength is seamless integration with Apple's professional tools, including Logic Pro and GarageBand, where AIFF serves as a native working format. The container supports multiple sample rates and bit depths up to 32-bit, accommodating high-resolution workflows that exceed CD-quality specifications. For anyone prioritizing lossless integrity over storage efficiency, AIFF remains a dependable choice across the recording industry.
read more
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to AIFF — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to AIFF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose aiff or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your aiff file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
AIFF (Audio Interchange File Format) was developed by Apple in 1988, drawing its structural design from Electronic Arts' IFF standard. As an uncompressed audio container, AIFF stores linear PCM data at full CD quality — typically 16-bit at 44.1 kHz — preserving every detail of the original recording without lossy encoding. The format organizes content into chunks that can also carry metadata such as markers, instrument definitions, and comments. Professional audio engineers on macOS frequently rely on AIFF because it guarantees bit-perfect fidelity through every stage of editing and mastering. One significant advantage is zero generational loss: unlike MP3 or AAC, repeated saves never degrade the signal. Another strength is seamless integration with Apple's professional tools, including Logic Pro and GarageBand, where AIFF serves as a native working format. The container supports multiple sample rates and bit depths up to 32-bit, accommodating high-resolution workflows that exceed CD-quality specifications. For anyone prioritizing lossless integrity over storage efficiency, AIFF remains a dependable choice across the recording industry.
Developer: Apple Inc.
Initial release: 1988

Frequently Asked Questions

Why convert XA to AIFF?

AIFF is the Apple uncompressed standard. Converting XA enables editing Maxis game audio in Logic Pro and Mac-based DAWs.

What can open AIFF files?

Logic Pro, GarageBand, iTunes, Audacity, and all macOS audio tools play AIFF.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.