XA to MAUD Converter

Transform Maxis XA game audio into Amiga MAUD 16-bit audio

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Retro Audio Bridge

Connect Maxis PC gaming and retro computing — convert XA game sounds into MAUD for vintage platform projects.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to MAUD

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose maud or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your maud file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
MAUD is an audio file format developed by MacroSystem for the Commodore Amiga platform, introduced in the early 1990s as part of their digital video and audio production tools. Built on the Amiga IFF (Interchange File Format) chunk architecture, MAUD files organize data into clearly delineated chunks — MHDR for the header, MDAT for sample data, and optional annotation chunks for metadata. The format supports mono and stereo layouts with bit depths of 8 or 16 bits and sample rates up to 48 kHz, which represented professional-grade specifications on Amiga hardware. Both signed linear PCM and A-law/mu-law encodings are available, offering a choice between fidelity and file size. MAUD saw primary use in the Amiga video production community, where MacroSystem Retina and VLab Motion boards demanded synchronized audio that the standard 8SVX format could not deliver. Conversion support exists today through SoX and libsndfile, ensuring vintage Amiga productions remain recoverable. Three distinct advantages stand out: clean IFF-based structure that any chunk-aware parser can navigate, 16-bit stereo capability ahead of typical Amiga audio, and lightweight overhead that left maximum CPU headroom for video rendering.
Initial release: 1992

Frequently Asked Questions

Why convert XA to MAUD?

MAUD is the 16-bit Amiga audio format. Converting XA bridges Maxis PC gaming and Amiga retro computing ecosystems.

What can open MAUD files?

Amiga emulators (WinUAE, FS-UAE) and SoX handle MAUD files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.