XA to OPUS Converter

Transform Maxis XA game audio into the state-of-the-art Opus codec

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Settings

Set the Opus audio bitrate per channel. If set to "Custom", the Opus audio codec supports up to 256 kbit/s per channel with a recommended range of ≥64 kbps.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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opus

Opus is a versatile, open audio codec standardized by the IETF as RFC 6716 in 2012. It fuses two coding approaches — SILK for speech and CELT for music — into one algorithm that blends between them based on content type and bitrate. This hybrid design lets Opus outperform virtually every other codec across a wide range of uses: low-latency voice at 6 kbps, high-fidelity music at 128 kbps, and everything in between. It supports bitrates from 6 to 510 kbps, sample rates up to 48 kHz, and frame sizes as small as 2.5 ms, giving it the lowest algorithmic latency of any mainstream audio codec. Three advantages make Opus especially compelling. It is completely royalty-free and open-source, removing licensing barriers that hold back proprietary codecs. It achieves transparent quality at roughly half the bitrate of MP3 and beats AAC at equivalent rates. And its low latency makes it the mandatory codec for WebRTC, so every modern browser ships with an Opus decoder. WhatsApp, Discord, Zoom, and YouTube all rely on Opus for real-time audio.
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Universal Playback

Convert Maxis XA game audio into OPUS for playback on any modern device — phones, computers, and media players.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to OPUS

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose opus or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your opus file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
Opus is a versatile, open audio codec standardized by the IETF as RFC 6716 in 2012. It fuses two coding approaches — SILK for speech and CELT for music — into one algorithm that blends between them based on content type and bitrate. This hybrid design lets Opus outperform virtually every other codec across a wide range of uses: low-latency voice at 6 kbps, high-fidelity music at 128 kbps, and everything in between. It supports bitrates from 6 to 510 kbps, sample rates up to 48 kHz, and frame sizes as small as 2.5 ms, giving it the lowest algorithmic latency of any mainstream audio codec. Three advantages make Opus especially compelling. It is completely royalty-free and open-source, removing licensing barriers that hold back proprietary codecs. It achieves transparent quality at roughly half the bitrate of MP3 and beats AAC at equivalent rates. And its low latency makes it the mandatory codec for WebRTC, so every modern browser ships with an Opus decoder. WhatsApp, Discord, Zoom, and YouTube all rely on Opus for real-time audio.
Initial release: September 11, 2012

Frequently Asked Questions

Why convert XA to OPUS?

Opus is the most advanced open audio codec. It produces superior quality from Maxis XA sources at remarkably low bitrates.

What can open OPUS files?

Chrome, Firefox, Edge, VLC, foobar2000, and most Android apps play Opus.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.