XA to SD2 Converter

Transform Maxis XA game audio into Sound Designer II format

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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to SD2 — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SD2

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sd2 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sd2 file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
Sound Designer II (SD2) is a professional audio format created by Digidesign around 1988 as the successor to the original Sound Designer format. For over a decade, SD2 was the standard interchange format in professional recording studios, especially those on Macintosh systems. It stores uncompressed linear PCM audio at up to 24-bit resolution with sample rates used in professional production (44.1, 48, 88.2, and 96 kHz). A distinctive technical trait is its reliance on the classic Mac OS resource fork for critical metadata — sample rate, bit depth, and channel configuration — while audio data resides in the data fork. This design worked elegantly within the Mac ecosystem but created portability challenges when files moved to Windows or Unix. A key advantage was SD2's support for multiple channels in a single file and tight integration with the Pro Tools editing environment, enabling non-destructive region-based editing. The format also carried loop points and markers, making it valuable for sample libraries. As Avid Technology shifted Pro Tools toward WAV and AIFF, SD2 usage declined, but millions of legacy session archives still contain SD2 files needing occasional conversion.
Initial release: 1988

Frequently Asked Questions

Why convert XA to SD2?

SD2 was the native Pro Tools format. Converting XA to SD2 integrates game audio into legacy Pro Tools sessions.

What can open SD2 files?

Pro Tools (legacy), Audacity, and SoX read SD2 files.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.