XA to SLN Converter

Transform Maxis XA game audio into Asterisk SLN raw audio

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Telephony Output

Move Maxis game audio into the telephony world — convert XA to SLN for voice systems and telecom applications.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to SLN

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sln or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sln file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
SLN (Signed Linear) is a headerless raw audio format storing 16-bit signed linear PCM samples at 8000 Hz mono, most closely associated with Asterisk — the open-source PBX framework developed by Digium (now Sangoma Technologies). Within Asterisk, SLN serves as the native internal audio representation: every codec transcoding operation passes through signed linear as an intermediate step. This makes SLN the backbone of Asterisk's codec translation architecture. The format contains nothing but raw samples — no headers, no metadata, no framing — so parameters must be known in advance. While this lack of self-description might seem limiting, it is actually an advantage in telephony where sample format is fixed by convention and every overhead byte matters across thousands of simultaneous channels. The 8000 Hz rate aligns with the G.711 standard for traditional telephony, capturing the full 300-3400 Hz voice band. Asterisk also supports extended variants (sln16, sln32, sln48) for wideband audio. SLN files require no decoding — just direct memory mapping — making them ideal for real-time mixing, conferencing, and prompt playback in high-density VoIP environments.
Initial release: 1999

Frequently Asked Questions

Why convert XA to SLN?

SLN is the Asterisk PBX native format. Converting XA creates voice prompts for Asterisk telephony systems.

What can open SLN files?

Asterisk PBX loads SLN natively. SoX can process it.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.