XA to CAF Converter

Transform Maxis XA game audio into Apple Core Audio Format

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

xa

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
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caf

CAF (Core Audio Format) is a flexible audio container developed by Apple and introduced with Mac OS X 10.4 Tiger in 2005. Built to overcome limitations of older formats, CAF eliminates the 4 GB file size ceiling that constrains WAV and AIFF, theoretically supporting unlimited length. The container accommodates virtually any codec — AAC, ALAC, MP3, linear PCM, IMA ADPCM, and more — within a unified wrapper. Its chunk-based architecture stores audio alongside rich metadata including channel layouts, marker regions, annotations, and MIDI data. A defining advantage is handling extremely long recordings: broadcasters and field recordists can capture hours of continuous audio without size boundaries. Flexible codec support is another strength, as one container works whether the content is high-resolution 24-bit/192 kHz lossless audio or compressed speech. Apple's Core Audio framework provides native support on macOS and iOS, ensuring low-latency playback in professional applications like Logic Pro and Final Cut Pro. For Apple ecosystem workflows requiring both versatility and scale, CAF is an exceptionally capable choice.
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Gaming Audio Extraction

Extract audio from Maxis XA game files and convert to CAF — bring SimCity and Sims soundtracks into modern formats.

Browser-Based Tool

No game modding tools or audio extractors needed. Convert XA files directly in your web browser on any device.

Secure Processing

Uploaded XA files are deleted immediately after conversion. Output files are purged within 24 hours.

How to convert XA to CAF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose caf or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your caf file right afterwards

About formats

XA is a proprietary audio format developed by Maxis, the Electronic Arts studio behind SimCity and The Sims, first appearing with SimCity 3000 around 1997. The format is a variant of EA ADPCM (Adaptive Differential Pulse-Code Modulation) tailored for game audio — delivering acceptable sound quality at minimal file sizes so that music and effects can coexist with large game assets. XA encoding stores the difference between consecutive audio samples rather than absolute values, then quantizes those differences into a constrained bit range. This approach yields significant compression while keeping decoding computationally cheap, an important consideration for games that dedicate most CPU resources to rendering and simulation. The format continued in use across SimCity 4, The Sims, and other Maxis titles through the early 2000s. Extracting and converting XA audio is possible through tools like FFmpeg and dedicated game-asset extractors built by the modding community. One practical advantage for developers was that XA files could be streamed from disc during gameplay without stalling the main loop, enabling continuous background music in an era when memory was scarce. For game preservationists, XA remains a commonly encountered format when unpacking classic Maxis title assets.
Initial release: 1997
CAF (Core Audio Format) is a flexible audio container developed by Apple and introduced with Mac OS X 10.4 Tiger in 2005. Built to overcome limitations of older formats, CAF eliminates the 4 GB file size ceiling that constrains WAV and AIFF, theoretically supporting unlimited length. The container accommodates virtually any codec — AAC, ALAC, MP3, linear PCM, IMA ADPCM, and more — within a unified wrapper. Its chunk-based architecture stores audio alongside rich metadata including channel layouts, marker regions, annotations, and MIDI data. A defining advantage is handling extremely long recordings: broadcasters and field recordists can capture hours of continuous audio without size boundaries. Flexible codec support is another strength, as one container works whether the content is high-resolution 24-bit/192 kHz lossless audio or compressed speech. Apple's Core Audio framework provides native support on macOS and iOS, ensuring low-latency playback in professional applications like Logic Pro and Final Cut Pro. For Apple ecosystem workflows requiring both versatility and scale, CAF is an exceptionally capable choice.
Developer: Apple Inc.
Initial release: 2005

Frequently Asked Questions

Why convert XA to CAF?

CAF is the Apple Core Audio container with no size limits. Converting XA to CAF enables professional macOS audio workflows.

What can open CAF files?

Logic Pro, GarageBand, QuickTime, and VLC handle CAF natively on macOS.

What is the Maxis XA format?

XA is a proprietary audio format used in Maxis games like SimCity 2000, SimCity 3000, and early The Sims titles for music and sound effects.

Can I extract all audio from a Maxis game?

Upload XA files extracted from your Maxis game directory and convert them to any modern format for listening or preservation.

Is the conversion quality-preserving?

The converter decodes the XA audio data and re-encodes it in the target format. For lossless targets, no additional quality loss occurs.