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TIM to SXW Converter

Convert game textures to SXW documents online for free

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Any Device Works

Convert TIM to SXW from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Batch Support

Upload multiple TIM images and convert them all to SXW in one session — no need to repeat the process for each individual file.

No Install Required

The entire TIM to SXW conversion runs in your browser. No desktop software, no plugins — just upload and convert.

How to convert TIM to SXW

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sxw or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sxw file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
SXW is the word processing document format used by StarOffice 6.0 and OpenOffice.org 1.0, developed by Sun Microsystems and released in 2002. The format was one of the first mainstream office document formats to adopt an XML-based architecture, packaging document content, styles, metadata, and embedded media in a ZIP archive — a structural approach that directly influenced the later OpenDocument Format (ODF). The content.xml file describes the document body using XML elements for paragraphs, headings, lists, tables, footnotes, and inline formatting, while styles.xml defines the styling rules and meta.xml carries document properties. SXW represented a significant milestone in open-source office software, demonstrating that a non-proprietary XML format could handle the full range of word processing features including change tracking, indexes, cross-references, and complex page layouts. One advantage was transparency and openness — the XML structure made document content inspectable, transformable, and processable using standard tools, a sharp contrast to the opaque binary formats dominant at the time. The format's role as a technological precursor to the ODF standard is another historical significance: the OASIS OpenDocument Technical Committee used the OpenOffice.org XML format (including SXW) as the starting point for developing ODF 1.0. While SXW was superseded by ODT with OpenOffice.org 2.0 in 2005, existing SXW documents can be opened by LibreOffice, Apache OpenOffice, and document conversion tools.
Developer: Sun Microsystems
Initial release: 2002

Frequently Asked Questions

Why convert TIM to SXW?

TIM textures are locked inside PlayStation 1 game data. Converting to SXW lets modders, archivists, and artists work with those sprites freely.

What programs can open SXW?

LibreOffice Writer and Apache OpenOffice open SXW files natively — it is their predecessor format from StarOffice days.

How accurate is TIM to SXW conversion?

The conversion keeps your image data intact — SXW does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to SXW conversion fast?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Does Convertio support batch TIM to SXW conversion?

Absolutely. Add several TIM images at once, set SXW as the output, and the converter processes them all in parallel for maximum efficiency.