TIM to PICON Converter

Turn PlayStation sprites into PICON images for free online

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Simple Workflow

Upload TIM, pick PICON, download the result — the three-step process makes converting legacy formats effortless for anyone.

PS1 Texture Extraction

Convert PlayStation 1 TIM sprites and textures to PICON for fan art, modding, game preservation, or retro gaming research.

Any Device Works

Convert TIM to PICON from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

How to convert TIM to PICON

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose picon or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your picon file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PICON (Personal Icon) is a small-format image type used in the X Window System ecosystem, developed by Steve Kinzler at Indiana University around 1990 as part of the picons (personal icons) database project. Picons are small, typically 48x48 pixel, color images used as visual identifiers for people, organizations, domains, and Usenet newsgroups in Unix mail readers, news readers, and other communication tools. The picon format is essentially an XPM (X PixMap) image stored with specific naming conventions and directory structures that allow software to look up the appropriate icon based on email address, domain name, or newsgroup name. The picons database organized thousands of these small images in a hierarchical directory structure keyed by domain name components (e.g., faces/com/example/user.xpm), enabling mail clients like exmstrstrstr and faces to automatically display a sender's photo or organizational logo alongside their messages. The system predated the modern concept of contact photos and avatars by more than a decade. One advantage is the system's pioneering role in visual identity for electronic communication: picons introduced the idea that email and Usenet messages should display a visual representation of the sender — a concept that eventually became standard in every modern email client, messaging app, and social media platform. The XPM-based format ensures that picons are displayable on any system with X Window libraries. Picon images are supported by ImageMagick, GIMP, and X Window display utilities, and the historical picons database remains archived online at Indiana University.
Developer: Steve Kinzler
Initial release: 1990

Frequently Asked Questions

Why convert TIM to PICON?

TIM is a console-specific texture format unreadable by standard software. Converting to PICON opens it up for fan art, modding, or preservation.

What programs can open PICON?

X Window System desktops display PICON icons natively. GIMP, ImageMagick, and XnView can open PICON images for editing.

Is the conversion from TIM to PICON lossless?

The conversion keeps your image data intact — PICON does not introduce compression artifacts, ensuring the output matches the original closely.

How quickly can I convert TIM to PICON?

The process is fast — cloud-based processing handles TIM to PICON conversion in seconds for standard-sized images, even on slower connections.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set PICON as the output, and the converter processes them all in parallel for maximum efficiency.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to PICON for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.