TIM to PGM Converter

Export PlayStation sprites to PGM format online for free

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Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into PGM format.

File Privacy First

Uploaded TIM images and converted PGM results are automatically purged — originals immediately, outputs within 24 hours.

Fast Conversion

TIM to PGM processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

How to convert TIM to PGM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pgm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pgm file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PGM (Portable Graymap) is the grayscale member of the Netpbm image format family, created by Jef Poskanzer in 1988 as part of the Pbmplus toolkit for Unix systems. PGM stores single-channel intensity images where each pixel holds a gray value from 0 (black) to a user-specified maximum (typically 255 for 8-bit or 65535 for 16-bit). The format exists in ASCII (magic number P2), where pixel values are written as decimal text numbers separated by whitespace, and binary (magic number P5), where values are stored as raw bytes. Both variants begin with a header specifying the magic number, width, height, and maximum gray value. PGM was designed as the grayscale intermediate in Netpbm's convert-process-convert pipeline philosophy: source images from any format are converted to PGM, processed using Netpbm's extensive command-line tool library, then converted to the target format. One advantage is format transparency — the ASCII variant makes image data directly readable by humans and trivially processable by text tools like awk and grep, invaluable for debugging and education. The scientific and computer vision community's adoption is another strength: PGM's straightforward single-channel representation makes it a natural format for image analysis algorithms, and many academic papers and course materials use PGM examples. The format is supported by ImageMagick, GIMP, and countless image processing libraries, and remains standard input for many research tools and benchmarks.
Developer: Jef Poskanzer
Initial release: 1988

Frequently Asked Questions

Why convert TIM to PGM?

TIM textures are locked inside PlayStation 1 game data. Converting to PGM lets modders, archivists, and artists work with those sprites freely.

What programs can open PGM?

GIMP, IrfanView, XnView, and most Linux image viewers handle PGM grayscale images. Photoshop can import PGM files as well.

Is the conversion from TIM to PGM lossless?

PGM preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How quickly can I convert TIM to PGM?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Does Convertio support batch TIM to PGM conversion?

Absolutely. Add several TIM images at once, set PGM as the output, and the converter processes them all in parallel for maximum efficiency.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.