TIM to OTB Converter

Transform TIM images into lossless OTB online

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PS1 Texture Extraction

Convert PlayStation 1 TIM sprites and textures to OTB for fan art, modding, game preservation, or retro gaming research.

Quick Turnaround

Most TIM files convert to OTB within moments. Server-side processing ensures speed regardless of your device capabilities.

Any Device Works

Convert TIM to OTB from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

How to convert TIM to OTB

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose otb or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your otb file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
OTB (Over-the-Air Bitmap) is a monochrome image format developed by Nokia as part of their Smart Messaging specification in 1997, designed for transmitting small graphics — operator logos, group graphics, and picture messages — to Nokia mobile phones via SMS. OTB files contain 1-bit (black and white) images at small fixed resolutions, typically 72x14 pixels for operator logos and 72x28 pixels for group graphics, encoded in a compact binary format suitable for embedding within the payload of SMS text messages. The format uses a simple structure: a header byte indicating whether the image is an operator logo or group graphic, width and height values, and the raw bitmap data where each bit represents one pixel packed eight per byte. The extremely tight format — designed to fit within a single SMS message (140 bytes maximum payload, shared with addressing overhead) — reflects the severe constraints of mobile communication in the late 1990s. Nokia's Smart Messaging system was one of the first commercial implementations of rich content delivery to mobile phones, and OTB images represented the entire visual content capability of Nokia handsets before MMS and mobile data browsing arrived. One advantage is the format's historical role as a pioneer of mobile visual messaging: OTB images were among the first graphics that ordinary consumers could send to each other's phones, predating MMS, camera phones, and smartphones by nearly a decade. The format's minimal footprint is another characteristic — entire images fit in a few dozen bytes, reflecting an era of extreme bandwidth constraints. OTB files are supported by ImageMagick, various Nokia phone management tools, and specialty mobile format utilities.
Developer: Nokia
Initial release: 1997

Frequently Asked Questions

Why convert TIM to OTB?

TIM textures are locked inside PlayStation 1 game data. Converting to OTB lets modders, archivists, and artists work with those sprites freely.

What programs can open OTB?

Nokia phones originally displayed OTB images. ImageMagick and specialized mobile graphics tools can open OTB bitmap files today.

How accurate is TIM to OTB conversion?

The conversion keeps your image data intact — OTB does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to OTB conversion fast?

Most TIM images convert to OTB within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I convert multiple TIM images at once?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to OTB in a single run — no repeating steps manually.