TIM to SUN Converter

Turn retro game assets into SUN images for free online

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Fast Conversion

TIM to SUN processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

File Privacy First

Uploaded TIM images and converted SUN results are automatically purged — originals immediately, outputs within 24 hours.

Batch Support

Upload multiple TIM images and convert them all to SUN in one session — no need to repeat the process for each individual file.

How to convert TIM to SUN

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sun or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sun file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
SUN is a raster image format associated with Sun Microsystems workstations, encompassing both the Sun Raster format (.ras) and the Sun Icon format used for window system icons and cursors on SunOS and Solaris systems. Sun Raster files, identifiable by their 0x59a66a95 magic number, store bitmap images in 1-bit monochrome, 8-bit indexed color, 24-bit BGR, or 32-bit XBGR modes, with optional run-length encoding compression and a 32-byte header. The Sun Icon subset is a simpler text-based format used for small monochrome bitmaps — window icons, cursor images, and toolbar graphics — stored as C-language data arrays that could be directly compiled into X Window and SunView applications. These icon files begin with a comment block specifying width, height, and optionally hot spot coordinates (for cursor images), followed by hexadecimal pixel values in a format readable by both the C compiler and the iconedit tool. Sun workstations running SunOS and later Solaris were foundational platforms for Unix computing, networking, and the early internet, and the SUN image formats were integral to their graphical environments. One advantage is the format's dual text/binary nature: Sun Icons are valid C source code that can be #included directly into applications, a practical approach to resource embedding that predates modern asset management systems. The Sun Raster variant's simplicity provides another strength — the 32-byte header and straightforward encoding make it one of the easiest binary image formats to parse. SUN format files are supported by ImageMagick, GIMP, XnView, and Unix image viewing tools.
Developer: Sun Microsystems
Initial release: 1982

Frequently Asked Questions

Why convert TIM to SUN?

PS1 TIM assets require specialized extraction tools. A SUN conversion puts those retro game textures into a universally editable format.

What programs can open SUN?

GIMP, XnView, IrfanView, and ImageMagick open Sun Raster images. Originally used on Sun Microsystems Unix-based platforms.

How accurate is TIM to SUN conversion?

The conversion keeps your image data intact — SUN does not introduce compression artifacts, ensuring the output matches the original closely.

How quickly can I convert TIM to SUN?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to SUN in a single run — no repeating steps manually.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as SUN.