TIM to HRZ Converter

Convert PlayStation sprites to HRZ format online for free

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Effortless Process

The TIM to HRZ converter guides you through a clear upload-convert-download workflow — no technical expertise required.

Simple Workflow

Upload TIM, pick HRZ, download the result — the three-step process makes converting legacy formats effortless for anyone.

Quick Turnaround

Most TIM files convert to HRZ within moments. Server-side processing ensures speed regardless of your device capabilities.

How to convert TIM to HRZ

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose hrz or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your hrz file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
HRZ is a simple raster image format associated with slow-scan television (SSTV), a method of transmitting still images over radio frequencies used by amateur radio operators since the late 1950s when Copthorne Macdonald pioneered the technology. HRZ files store images at a fixed resolution of 256x240 pixels in raw RGB format, with each pixel represented as three bytes (red, green, blue) at 8 bits per channel, producing uncompressed files of exactly 184,320 bytes. The format has no header, no metadata, and no compression — the file is simply a sequential dump of raw pixel data in row-major order. This extreme simplicity reflects the format's origins in the amateur radio community, where SSTV images are transmitted as audio tones encoding luminance and chrominance values over narrow-bandwidth HF (shortwave) radio channels. The fixed 256x240 resolution corresponds to common SSTV transmission modes, and HRZ files serve as the digital capture or storage medium for received SSTV transmissions. One advantage is the format's zero-overhead structure: with no parsing, decompression, or metadata processing required, HRZ files can be read by any program capable of reading raw pixel data with known dimensions — a single function call in virtually any programming language. The format's connection to amateur radio SSTV culture is another notable aspect: HRZ files document a unique form of image communication where operators transmit photographs over thousands of miles using nothing but radio waves and audio encoding, a practice that continues today alongside digital modes. HRZ files can be opened by ImageMagick, GIMP, and specialized SSTV software.
Developer: SSTV Community
Initial release: 1985

Frequently Asked Questions

Why convert TIM to HRZ?

TIM is a console-specific texture format unreadable by standard software. Converting to HRZ opens it up for fan art, modding, or preservation.

What programs can open HRZ?

Specialized slow-scan TV software opens HRZ files. GIMP and ImageMagick can also process HRZ images from SSTV transmissions.

Is the conversion from TIM to HRZ lossless?

The conversion keeps your image data intact — HRZ does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to HRZ conversion fast?

The process is fast — cloud-based processing handles TIM to HRZ conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TIM to HRZ conversion?

Yes — upload multiple TIM files in one session and convert them all to HRZ simultaneously. Batch processing saves time on repetitive tasks.