TIM to PBM Converter

Transform TIM images into lossless PBM online

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Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to PBM — ideal for modders, artists, and archivists.

Any Device Works

Convert TIM to PBM from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Fast Conversion

TIM to PBM processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

How to convert TIM to PBM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pbm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pbm file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PBM (Portable Bitmap) is the monochrome (black and white, 1-bit) member of the Netpbm family of image formats, created by Jef Poskanzer in 1988 as part of the Pbmplus toolkit for Unix systems. The format exists in two variants: ASCII (magic number P1), where each pixel is represented as a text character '0' (white) or '1' (black) separated by whitespace, and binary (magic number P4), where pixels are packed eight per byte for compact storage. Both variants begin with a plain-text header specifying the magic number, image width and height, and optional comments. PBM was designed as the simplest possible image format — a bridge format for converting between the many incompatible raster formats that proliferated across different Unix systems and applications during the 1980s. The Netpbm philosophy was to convert any source format to PBM/PGM/PPM as an intermediate step, then convert to the target format, using the portable formats as a universal exchange layer. One advantage is extreme simplicity — the ASCII variant can be literally typed by hand in a text editor, and both variants are trivial to parse and generate in any programming language without external libraries. The format's role as a universal image processing intermediate is another strength: hundreds of Netpbm command-line tools accept PBM input, enabling complex image manipulation pipelines through Unix pipes. PBM remains used in computer science education, OCR preprocessing, and any context where a dead-simple monochrome image representation is needed.
Developer: Jef Poskanzer
Initial release: 1988

Frequently Asked Questions

Why convert TIM to PBM?

TIM textures are locked inside PlayStation 1 game data. Converting to PBM lets modders, archivists, and artists work with those sprites freely.

What programs can open PBM?

GIMP, IrfanView, XnView, Photoshop, and most Linux image viewers open PBM files. The format is part of the Netpbm toolkit family.

How accurate is TIM to PBM conversion?

Since PBM supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How long does TIM to PBM conversion take?

The process is fast — cloud-based processing handles TIM to PBM conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TIM to PBM conversion?

Absolutely. Add several TIM images at once, set PBM as the output, and the converter processes them all in parallel for maximum efficiency.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as PBM.