TIM to PCT Converter

Convert game textures to PCT format online for free

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Batch Support

Upload multiple TIM images and convert them all to PCT in one session — no need to repeat the process for each individual file.

Effortless Process

The TIM to PCT converter guides you through a clear upload-convert-download workflow — no technical expertise required.

Any Device Works

Convert TIM to PCT from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

How to convert TIM to PCT

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pct or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pct file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PCT (also known as PICT) is a metafile graphics format originally developed by Apple Computer and introduced alongside the original Macintosh in January 1984. PCT files can contain both vector drawing commands and raster bitmap data, encoded as a sequence of QuickDraw drawing operations — the same graphics primitives used by the Macintosh operating system for all on-screen rendering. The format evolved through two major versions: PICT 1, which recorded basic QuickDraw operations (lines, rectangles, ovals, text, 1-bit bitmaps) in a compact format suitable for the original Macintosh's limited memory, and PICT 2, introduced with Color QuickDraw in 1987, which extended the format to support 24-bit color, multiple color spaces, and embedded JPEG-compressed data. PCT files begin with a 512-byte header (originally used for resource fork information), followed by the picture size, bounding rectangle, and a sequence of opcodes that define the drawing operations. During the Macintosh's commercial ascendancy, PICT was the universal graphics interchange format on Mac OS — the system clipboard used PICT for all graphical copy/paste operations, and most Mac applications could import and export the format. One advantage is the hybrid vector/raster nature: PCT files from the QuickDraw era preserve both scalable drawing commands and pixel data in a single format, enabling resolution-independent output for the vector portions. PICT's historical significance as the native Mac graphics format throughout the classic Mac OS era (1984-2001) provides another dimension. PCT files remain readable by Preview on macOS, ImageMagick, XnView, LibreOffice, and GIMP.
Developer: Apple Computer
Initial release: 1984

Frequently Asked Questions

Why convert TIM to PCT?

TIM is a console-specific texture format unreadable by standard software. Converting to PCT opens it up for fan art, modding, or preservation.

What programs can open PCT?

macOS Preview opens PICT files natively. GIMP, XnView, and IrfanView can also handle this classic Macintosh image format.

Does TIM to PCT preserve quality?

PCT preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How quickly can I convert TIM to PCT?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Yes — upload multiple TIM files in one session and convert them all to PCT simultaneously. Batch processing saves time on repetitive tasks.