TIM to PICT Converter

Export game textures to PICT format online for free

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Batch Support

Upload multiple TIM images and convert them all to PICT in one session — no need to repeat the process for each individual file.

Any Device Works

Convert TIM to PICT from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into PICT format.

How to convert TIM to PICT

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pict or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pict file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PICT is a metafile graphics format created by Apple Computer as the native graphics format for the Macintosh, debuting alongside the original Mac in January 1984 and remaining central to Mac OS graphics until the transition to Mac OS X. PICT files record a series of QuickDraw operation codes (opcodes) that reproduce the image when replayed through the QuickDraw graphics engine: operations for drawing lines, arcs, rectangles, rounded rectangles, ovals, polygons, regions, text strings, and pixel maps (bitmaps). This opcode-based approach means PICT files are not simply pixel grids but rather programmatic descriptions of how to draw the image, combining resolution-independent vector elements with pixel data in a unified stream. The PICT 2 revision, introduced with the Macintosh II and Color QuickDraw in 1987, extended the format to handle 24-bit color, multiple pixel depths, extended color spaces, and embedded JPEG and PackBits compressed data. PICT was integral to the Macintosh user experience: system clipboard operations (Copy/Paste), screen capture, printing, and inter-application data exchange all used PICT as the common visual representation. One advantage is historical comprehensiveness: PICT files from the classic Mac era capture both the visual output and the drawing methodology of Mac applications, preserving not just the image but the QuickDraw operations that produced it — valuable for understanding the visual computing paradigm of early Macintosh software. The format's extensive use in desktop publishing during the DTP revolution of the late 1980s provides another dimension of historical importance. PICT files are readable by macOS Preview, ImageMagick, XnView, LibreOffice, and GraphicConverter.
Developer: Apple Computer
Initial release: 1984

Frequently Asked Questions

Why convert TIM to PICT?

PS1 TIM assets require specialized extraction tools. A PICT conversion puts those retro game textures into a universally editable format.

What programs can open PICT?

macOS Preview opens PICT natively. GIMP, IrfanView, and XnView handle this classic Macintosh image format on other platforms.

Will I lose image quality converting TIM to PICT?

Since PICT supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How long does TIM to PICT conversion take?

Most TIM images convert to PICT within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Does Convertio support batch TIM to PICT conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to PICT in a single run — no repeating steps manually.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to PICT for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.