TIM to RGF Converter

Transform TIM images into lossless RGF online

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Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into RGF format.

Private & Secure

Your TIM uploads are deleted right after conversion, and the RGF output is removed from servers within 24 hours — your data stays safe.

Batch Support

Upload multiple TIM images and convert them all to RGF in one session — no need to repeat the process for each individual file.

How to convert TIM to RGF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose rgf or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your rgf file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
RGF (Robot Graphics Format) is a simple monochrome bitmap image format used by LEGO Mindstorms EV3 programmable robotics kits, introduced with the EV3 system on September 1, 2013. RGF files store 1-bit (black and white) images designed for display on the EV3 Intelligent Brick's 178x128 pixel monochrome LCD screen. The format uses a minimal structure: a header containing the image width and height as binary values, followed by the pixel data where each bit represents one pixel (1 for black, 0 for white), packed eight per byte in row-major order. RGF images are used as custom display graphics in EV3 programs — students and hobbyists create them for robot status displays, user interfaces, splash screens, and animation frames shown on the brick's screen during program execution. The images are typically designed using LEGO's EV3 software (which includes a built-in image editor) or converted from other formats using community tools. RGF fits within LEGO's broader educational robotics platform, where the Mindstorms system teaches programming, engineering, and computational thinking to students worldwide. One advantage is the format's role in educational technology: RGF provides a simple, concrete example of how digital images are represented as binary data — a concept that students working with Mindstorms can directly observe by examining the file contents and seeing the corresponding image on the brick's screen. The format's simplicity makes it accessible for young programmers learning about file formats and binary data. RGF files can be created and converted using ImageMagick, the EV3 development environment, and community tools like ev3dev.
Developer: The LEGO Group
Initial release: 2013

Frequently Asked Questions

Why convert TIM to RGF?

TIM textures are locked inside PlayStation 1 game data. Converting to RGF lets modders, archivists, and artists work with those sprites freely.

What programs can open RGF?

LEGO Mindstorms EV3 software displays RGF images natively. ImageMagick can convert RGF files for viewing on standard computers.

Does TIM to RGF preserve quality?

The conversion keeps your image data intact — RGF does not introduce compression artifacts, ensuring the output matches the original closely.

How long does TIM to RGF conversion take?

The process is fast — cloud-based processing handles TIM to RGF conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TIM to RGF conversion?

Yes — upload multiple TIM files in one session and convert them all to RGF simultaneously. Batch processing saves time on repetitive tasks.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.