TIM to PALM Converter

Transform TIM images into lossless PALM online

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Cloud Processing

Conversion runs on remote servers, so your computer stays fast. Even large TIM images are handled without slowing your device.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — TIM to PALM conversion is available from any connected device.

Multi-File Processing

Queue several TIM files at once and convert them all to PALM simultaneously. Batch mode streamlines repetitive conversion work.

How to convert TIM to PALM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose palm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your palm file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PALM is a bitmap image format used by the Palm OS operating system, introduced in 1996 with the original Palm Pilot 1000. Palm bitmap files store raster images in formats optimized for the extremely constrained hardware of early Palm handheld devices — the original models featured a 160x160 pixel monochrome (2-shade) display, 128 KB of RAM, and a 16 MHz Motorola 68328 processor. The format evolved through several versions as Palm hardware improved: PalmOS 1.0 supported 1-bit monochrome, later versions added 2-bit (4 shade grayscale), 4-bit (16 shade), 8-bit (256 color), and eventually 16-bit (65536 color) direct color modes. Palm bitmaps use a simple header specifying width, height, row bytes, flags, and bit depth, followed by the pixel data which may use optional Scanline compression (a PackBits-like run-length encoding) or dense packing. The format also supports bitmap families — multiple versions of the same image at different bit depths bundled together, allowing the OS to select the best version for the current device's display capabilities. One advantage is the format's documentation of early mobile computing: Palm OS was the dominant handheld platform of the late 1990s and early 2000s, and Palm bitmap files from applications, games, and content of that era represent important artifacts of mobile computing history. The multi-depth bitmap family feature provides another notable design strength — a single resource could serve devices ranging from monochrome Palm Pilots to the 16-bit color Sony CLIE and Palm Tungsten. PALM bitmaps are supported by ImageMagick, pilot-link utilities, and Palm emulator tools.
Developer: Palm, Inc.
Initial release: 1996

Frequently Asked Questions

Why convert TIM to PALM?

PS1 TIM assets require specialized extraction tools. A PALM conversion puts those retro game textures into a universally editable format.

What programs can open PALM?

Palm OS emulators and ImageMagick handle PALM bitmap images. This format was designed for early Palm handheld devices.

How accurate is TIM to PALM conversion?

Since PALM supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How long does TIM to PALM conversion take?

Most TIM images convert to PALM within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Does Convertio support batch TIM to PALM conversion?

Absolutely. Add several TIM images at once, set PALM as the output, and the converter processes them all in parallel for maximum efficiency.