TIM to EXR Converter

Transform TIM images into lossless EXR online

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Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to EXR — ideal for modders, artists, and archivists.

Any Device Works

Convert TIM to EXR from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Effortless Process

The TIM to EXR converter guides you through a clear upload-convert-download workflow — no technical expertise required.

How to convert TIM to EXR

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose exr or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your exr file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
EXR is a high-dynamic-range raster image format developed by Industrial Light & Magic (ILM) internally since 1999 and publicly released as open-source software in January 2003. OpenEXR was created to meet the demanding requirements of feature film visual effects compositing, where scenes routinely contain extreme brightness ranges — from deep shadows to specular highlights on water, metal, or light sources — that exceed the precision of 8-bit or 16-bit integer formats. EXR stores pixel data in 16-bit floating-point (half) or 32-bit floating-point per channel, providing over 30 stops of dynamic range with smooth precision across the entire luminance spectrum. The format supports an arbitrary number of channels (not just RGBA), tiled and scanline storage, multiple compression methods (lossless ZIP, lossy B44 and DWAA/DWAB for preview quality), multi-part files containing multiple views or layers, and deep pixel data where each pixel stores multiple depth-sorted samples for volumetric effects. One advantage is compositing fidelity: the floating-point precision means that color grading, exposure adjustments, lighting changes, and multi-layer compositing operations produce mathematically correct results without the banding, clipping, or quantization artifacts inherent in integer formats. EXR's adoption as the VFX industry standard is another core strength — it is the default interchange format for Foundry Nuke, Autodesk Flame, Blackmagic Fusion, Adobe After Effects, and every major 3D renderer, and its open-source C++ library is embedded in hundreds of production tools.
Initial release: January 2003

Frequently Asked Questions

Why convert TIM to EXR?

TIM textures are locked inside PlayStation 1 game data. Converting to EXR lets modders, archivists, and artists work with those sprites freely.

What programs can open EXR?

Adobe Photoshop, Nuke, Blender, GIMP (with plugin), and most VFX compositing software open OpenEXR high dynamic range images.

Will I lose image quality converting TIM to EXR?

Since EXR supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How quickly can I convert TIM to EXR?

The process is fast — cloud-based processing handles TIM to EXR conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TIM to EXR conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to EXR in a single run — no repeating steps manually.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.