TIM to G3 Converter

Export game textures to G3 format online for free

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Quick Turnaround

Most TIM files convert to G3 within moments. Server-side processing ensures speed regardless of your device capabilities.

File Privacy First

Uploaded TIM images and converted G3 results are automatically purged — originals immediately, outputs within 24 hours.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — TIM to G3 conversion is available from any connected device.

How to convert TIM to G3

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose g3 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your g3 file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
G3 is a monochrome image format based on the ITU-T Group 3 facsimile coding standard (Recommendation T.4), ratified by the CCITT in 1980 as the universal compression method for fax transmission over telephone networks. G3 files contain 1-bit (black and white) image data encoded using Modified Huffman (MH) one-dimensional coding, where each scanline is independently compressed by replacing runs of consecutive white or black pixels with variable-length codewords from a predefined Huffman table optimized for typical document content. The standard also defines an optional two-dimensional coding mode (Modified READ) that encodes each line as differences from the previous line, achieving better compression for pages with vertical redundancy. Standard G3 resolution is 204 pixels per inch horizontally and either 98 (standard) or 196 (fine) pixels per inch vertically, producing the characteristic slightly-stretched appearance of received fax documents. The encoding was carefully optimized for the real-time transmission constraints of 1980s modems operating at 2400 to 14400 bps, where encoding and decoding speed had to match the communication channel rate. One advantage is universal telecommunications compatibility: Group 3 encoding remains the mandatory baseline codec for every fax machine manufactured, ensuring that G3 image data can be transmitted to or received from any fax device worldwide. The format's efficiency for document content is another strength — the Huffman tables were statistically tuned to the run-length distributions found in business documents, and typical pages compress to under 30 KB. G3 files are supported by LibreOffice, ImageMagick, and fax server software.
Developer: ITU-T (CCITT)
Initial release: 1980

Frequently Asked Questions

Why convert TIM to G3?

TIM textures are locked inside PlayStation 1 game data. Converting to G3 lets modders, archivists, and artists work with those sprites freely.

What programs can open G3?

IrfanView, GIMP, and fax processing software open G3 fax images. Linux command-line tools like g3topbm also handle this format.

Will I lose image quality converting TIM to G3?

The conversion keeps your image data intact — G3 does not introduce compression artifacts, ensuring the output matches the original closely.

How long does TIM to G3 conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set G3 as the output, and the converter processes them all in parallel for maximum efficiency.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to G3 for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.