TIM to PCD Converter

Convert game textures to PCD format online for free

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Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into PCD format.

Batch Support

Upload multiple TIM images and convert them all to PCD in one session — no need to repeat the process for each individual file.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — TIM to PCD conversion is available from any connected device.

How to convert TIM to PCD

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pcd or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pcd file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PCD (Photo CD) is a proprietary image format developed by Eastman Kodak in partnership with Philips, launched in 1992 as a system for transferring 35mm film photographs to compact discs for digital viewing and printing. Each PCD file stores a single photograph at five different resolutions in a hierarchical structure called an Image Pac: Base/16 (192x128), Base/4 (384x256), Base (768x512), 4Base (1536x1024), and 16Base (3072x2048), with optional 64Base (6144x4096) on Pro Photo CD discs. Images are stored in Kodak's proprietary YCC color space (a variant of CIE Lab via the Photo YCC color model), which captures a wider gamut than sRGB, at 8 bits per component in the luminance channel and subsampled chrominance. The multi-resolution pyramid is encoded using a progressive scheme: the Base image is stored directly, and each higher resolution is stored as a residual (difference) that refines the upscaled previous level, keeping the total file size manageable. One advantage is the exceptional scan quality: Photo CD scans were performed on Kodak's professional PIW (Photo Imaging Workstation) scanners by trained operators, producing consistently excellent results from 35mm negatives and slides — often better than what contemporary consumer flatbed scanners could achieve. The multi-resolution structure is another notable feature: a single PCD file serves needs from thumbnail browsing to high-resolution printing without separate file versions. PCD files can be read by Adobe Photoshop, ImageMagick, GIMP (via plugin), IrfanView, and XnView, ensuring continued access to the millions of Photo CD images created during the format's commercial peak in the 1990s.
Developer: Eastman Kodak
Initial release: 1992

Frequently Asked Questions

Why convert TIM to PCD?

PS1 TIM assets require specialized extraction tools. A PCD conversion puts those retro game textures into a universally editable format.

What programs can open PCD?

IrfanView, XnView, GIMP, and Photoshop open Kodak Photo CD images. PCD was popular for digitizing film photographs in the 1990s.

Is the conversion from TIM to PCD lossless?

PCD preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How long does TIM to PCD conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set PCD as the output, and the converter processes them all in parallel for maximum efficiency.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to PCD for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.