TIM to JP2 Converter

Convert PS1 textures to JP2 format online for free

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Quick Turnaround

Most TIM files convert to JP2 within moments. Server-side processing ensures speed regardless of your device capabilities.

Multi-File Processing

Queue several TIM files at once and convert them all to JP2 simultaneously. Batch mode streamlines repetitive conversion work.

File Privacy First

Uploaded TIM images and converted JP2 results are automatically purged — originals immediately, outputs within 24 hours.

How to convert TIM to JP2

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose jp2 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your jp2 file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
JP2 (JPEG 2000 Part 1) is an image format based on the JPEG 2000 compression standard, developed by the Joint Photographic Experts Group and published as ISO/IEC 15444-1 in December 2000 as the successor to the original JPEG standard. Unlike JPEG's block-based discrete cosine transform, JPEG 2000 uses discrete wavelet transform (DWT) compression, which eliminates the characteristic 8x8 block artifacts visible in highly compressed JPEG images and instead produces a smooth, gradual quality degradation. The format supports both lossy and lossless compression within the same codestream, along with features absent from original JPEG: 16-bit and higher bit-depth images, arbitrary numbers of color channels, alpha transparency, region-of-interest coding (allocating more bits to important areas), and progressive quality or resolution refinement from a single compressed stream. One advantage is superior image quality at low bit rates — JPEG 2000 produces visibly cleaner images than JPEG at equivalent file sizes, particularly below 0.5 bits per pixel where JPEG exhibits severe blocking. The progressive decoding capability is another strength: a single JP2 file can be decoded at any resolution or quality level without encoding multiple versions, valuable for remote sensing and medical imaging where the same image must serve both thumbnail browsing and full-resolution analysis. JP2 is the mandated format for digital cinema (DCI), the preferred format in geospatial data (GeoJP2), and widely adopted in cultural heritage digitization.
Initial release: December 2000

Frequently Asked Questions

Why convert TIM to JP2?

TIM textures are locked inside PlayStation 1 game data. Converting to JP2 lets modders, archivists, and artists work with those sprites freely.

What programs can open JP2?

IrfanView, XnView, GIMP, and Photoshop (with plugin) open JPEG 2000 files. Some browsers also render JP2 images natively.

How accurate is TIM to JP2 conversion?

JP2 preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

Is TIM to JP2 conversion fast?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I queue several TIM files for conversion?

Absolutely. Add several TIM images at once, set JP2 as the output, and the converter processes them all in parallel for maximum efficiency.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to JP2 for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.