TIM to TGA Converter

Export game textures to TGA format online for free

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Effortless Process

The TIM to TGA converter guides you through a clear upload-convert-download workflow — no technical expertise required.

Multi-File Processing

Queue several TIM files at once and convert them all to TGA simultaneously. Batch mode streamlines repetitive conversion work.

Cloud Processing

Conversion runs on remote servers, so your computer stays fast. Even large TIM images are handled without slowing your device.

How to convert TIM to TGA

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose tga or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your tga file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
TGA (Truevision Graphics Adapter, also known as TARGA) is a raster image format created by Truevision in 1984 for their line of display adapter cards designed for IBM PC compatibles. The format stores pixel data in a straightforward structure: an 18-byte header specifying dimensions, color depth, and image descriptor flags, optional color map data, and the pixel array in either uncompressed or RLE-compressed form. TGA supports indexed color (8-bit with palette), true color (15-bit, 16-bit, 24-bit), and true color with alpha channel (32-bit), and was one of the first PC image formats to include per-pixel alpha transparency. The format became a staple of the professional graphics industry, widely adopted by video editing suites, 3D rendering software, and game development pipelines throughout the 1990s and 2000s. One advantage is native alpha channel support — TGA was one of the earliest formats offering full 8-bit alpha transparency per pixel, making it the standard output format for 3D renderers and compositing software where layered transparency is essential. The simple, well-documented structure is another strength: TGA files are quick to parse and write, with no complex metadata or container overhead, valued in real-time applications and game engines where loading speed matters. While PNG has largely replaced TGA for general use, the format persists in game development, texture pipelines, and 3D rendering workflows where its simplicity and alpha support remain advantageous.
Developer: Truevision
Initial release: 1984

Frequently Asked Questions

Why convert TIM to TGA?

TIM is a console-specific texture format unreadable by standard software. Converting to TGA opens it up for fan art, modding, or preservation.

What programs can open TGA?

Photoshop, GIMP, IrfanView, XnView, and Blender open TGA files. This format remains popular in game development and VFX work.

Will I lose image quality converting TIM to TGA?

TGA preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How long does TIM to TGA conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I queue several TIM files for conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to TGA in a single run — no repeating steps manually.