TIM to RGB Converter

Export game textures to RGB format online for free

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Any Device Works

Convert TIM to RGB from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Effortless Process

The TIM to RGB converter guides you through a clear upload-convert-download workflow — no technical expertise required.

No Install Required

The entire TIM to RGB conversion runs in your browser. No desktop software, no plugins — just upload and convert.

How to convert TIM to RGB

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose rgb or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your rgb file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
RGB is a raw (headerless) image format that stores pixel data as a flat sequence of red, green, and blue sample values with no container structure, compression, or metadata. Each pixel is represented by three consecutive bytes (in 8-bit mode) — one for red intensity, one for green, and one for blue — written in scanline order from the top-left corner of the image to the bottom-right. Because there is no header, the image dimensions and bit depth must be specified externally when reading the file. The format supports multiple bit depths: 8-bit (0-255 per channel), 16-bit (0-65535 per channel), and floating-point variants, with 8-bit being the most common. The RGB color model itself reflects how display hardware produces color — by mixing red, green, and blue light at varying intensities — and raw RGB files represent this model in its most direct digital form. With 8-bit channels, three bytes per pixel yield a 24-bit color palette capable of representing 16,777,216 distinct colors. One advantage is zero-overhead processing: without headers or compression to parse, raw RGB data can be memory-mapped, fed directly into GPU textures, or piped between processing stages with minimal latency — valuable in real-time imaging, scientific instrumentation, and computer vision pipelines where every millisecond matters. The format's universal simplicity provides another practical strength — any programming language can read or write raw pixel data with just basic file I/O, making it a reliable interchange format between custom software that may not share support for structured image containers. Raw RGB files are handled by ImageMagick, FFmpeg, and various scientific and graphics tools.
Initial release: 1990

Frequently Asked Questions

Why convert TIM to RGB?

TIM is a console-specific texture format unreadable by standard software. Converting to RGB opens it up for fan art, modding, or preservation.

What programs can open RGB?

GIMP, Photoshop, Blender, and IrfanView open SGI RGB images. This format was standard on Silicon Graphics workstations.

How accurate is TIM to RGB conversion?

The conversion keeps your image data intact — RGB does not introduce compression artifacts, ensuring the output matches the original closely.

How quickly can I convert TIM to RGB?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to RGB in a single run — no repeating steps manually.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to RGB for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.