TIM to PS Converter

Export PS1 textures as PS vector drawings online

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Fast Conversion

TIM to PS processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

File Privacy First

Uploaded TIM images and converted PS results are automatically purged — originals immediately, outputs within 24 hours.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — TIM to PS conversion is available from any connected device.

How to convert TIM to PS

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose ps or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your ps file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PS is the standard extension for files written in PostScript, the page description language created by Adobe Systems and first shipped in 1984 with the Apple LaserWriter. A PostScript file is a complete program that describes the precise appearance of a page — text, vector graphics, curves, fills, and even embedded raster images — using a stack-based interpreted language with full programming constructs. When sent to a PostScript-compatible printer or interpreter (such as Ghostscript), the program executes and produces rendered output. PostScript introduced cubic Bezier curves as the standard representation for smooth outlines, a mathematical model that became the foundation for virtually all subsequent vector graphics and font technology including PDF, SVG, and OpenType. The language also serves as a font format: Type 1 PostScript fonts encode glyph outlines as PostScript programs with hinting instructions for sharp rendering at low resolutions, while Type 3 fonts use the full language to define arbitrarily complex glyphs. One advantage is device independence — a PostScript file produces identical output whether rendered on a 300 dpi desktop printer, a high-resolution imagesetter, or a software rasterizer, because it describes shapes mathematically rather than as pixel grids. The human-readable text format provides another practical strength: PS files can be inspected, debugged, and modified with any text editor, and they can be generated programmatically by any software without requiring specialized libraries. PostScript files are widely handled by Ghostscript, Adobe Acrobat, preview applications, and numerous publishing and graphics tools.
Developer: Adobe Systems
Initial release: 1984

Frequently Asked Questions

Why convert TIM to PS?

TIM is a console-specific texture format unreadable by standard software. Converting to PS opens it up for fan art, modding, or preservation.

What programs can open PS?

Ghostscript, Adobe Acrobat, macOS Preview, and Evince display PostScript files. Illustrator can edit PS content as well.

Is the conversion from TIM to PS lossless?

The conversion keeps your image data intact — PS does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to PS conversion fast?

Most TIM images convert to PS within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set PS as the output, and the converter processes them all in parallel for maximum efficiency.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as PS.