TIM to LRF Converter

Export PlayStation sprites as LRF format online for free

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Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to LRF — ideal for modders, artists, and archivists.

Batch Support

Upload multiple TIM images and convert them all to LRF in one session — no need to repeat the process for each individual file.

Effortless Process

The TIM to LRF converter guides you through a clear upload-convert-download workflow — no technical expertise required.

How to convert TIM to LRF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose lrf or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your lrf file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
LRF is the file format associated with Sony's BBeB (Broadband eBook) specification, jointly developed by Sony and Canon and introduced in 2004 with the Sony Librie EBR-1000EP — the world's first commercial E Ink e-reader. The format supports both reflowable text and fixed-layout page rendering, embedding fonts, images, vector graphics, and metadata within a compact binary container. LRF files use a block-based internal structure with object trees describing page layouts, text streams, image resources, and table of contents navigation. Sony's Reader devices and the companion desktop software (Sony Reader Library) served as the primary ecosystem for LRF content throughout the mid-2000s. A key advantage was its early adoption of high-quality font embedding and text rendering optimized specifically for E Ink displays, delivering a reading experience noticeably superior to many competing formats of the era. The format also supported bookmark synchronization, dictionary lookups, and annotations within the Sony Reader ecosystem. However, Sony officially discontinued BBeB/LRF support in 2010, migrating its Reader platform to the industry-standard EPUB format. Today LRF files are primarily encountered in personal ebook collections from that period and can be converted to modern formats using tools like Calibre. The format remains a historically significant milestone as the native format of the device category that launched the modern e-reader revolution.
Developer: Sony
Initial release: 2004

Frequently Asked Questions

Why convert TIM to LRF?

PS1 TIM assets require specialized extraction tools. A LRF conversion puts those retro game textures into a universally editable format.

What programs can open LRF?

Sony Reader devices are the native hardware. Calibre can open and convert LRF ebooks for use on other reading platforms.

Is the conversion from TIM to LRF lossless?

LRF preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How quickly can I convert TIM to LRF?

The process is fast — cloud-based processing handles TIM to LRF conversion in seconds for standard-sized images, even on slower connections.

Can I convert multiple TIM images at once?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to LRF in a single run — no repeating steps manually.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as LRF.