TIM to WMF Converter

Convert PS1 textures to WMF vector format online

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File Privacy First

Uploaded TIM images and converted WMF results are automatically purged — originals immediately, outputs within 24 hours.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into WMF format.

Simple Workflow

Upload TIM, pick WMF, download the result — the three-step process makes converting legacy formats effortless for anyone.

How to convert TIM to WMF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose wmf or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your wmf file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
WMF (Windows Metafile) is a vector graphics format created by Microsoft, introduced with Windows 3.0 in May 1990 as the platform's native format for recording and replaying graphical operations. A WMF file captures a sequence of GDI (Graphics Device Interface) drawing commands — lines, rectangles, ellipses, polygons, text, and bitmap blits — in the order they were issued, serializing screen or printer output into a replayable file. The format uses a 16-bit coordinate space and organizes records as a linear stream of function calls with their parameters, preceded by a header specifying the bounding rectangle and resolution. WMF became deeply integrated into the Windows ecosystem as the default format for clip art collections, Office document graphics, and clipboard vector interchange during the 1990s — Microsoft Office shipped with thousands of WMF clip art images that defined a visual era of desktop publishing. One advantage is pervasive compatibility: virtually every Windows application from the past three decades can render WMF content, making it one of the most widely supported vector formats in existence. The lightweight recording model is another strength — WMF files are compact and render quickly because they replay native system drawing calls rather than interpreting a complex graphics language. While 16-bit limitations and lack of transparency and Bezier curves led Microsoft to develop EMF as a 32-bit replacement, WMF files remain ubiquitous in legacy documents and across current Windows software.
Developer: Microsoft
Initial release: May 22, 1990

Frequently Asked Questions

Why convert TIM to WMF?

PS1 TIM assets require specialized extraction tools. A WMF conversion puts those retro game textures into a universally editable format.

What programs can open WMF?

Microsoft Office apps, LibreOffice, IrfanView, and Windows applications handle WMF metafiles. GIMP imports them as raster.

Is the conversion from TIM to WMF lossless?

Since WMF supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How long does TIM to WMF conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set WMF as the output, and the converter processes them all in parallel for maximum efficiency.