TIM to VIPS Converter

Turn game textures into VIPS images for free online

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Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to VIPS — ideal for modders, artists, and archivists.

Quick Turnaround

Most TIM files convert to VIPS within moments. Server-side processing ensures speed regardless of your device capabilities.

Effortless Process

The TIM to VIPS converter guides you through a clear upload-convert-download workflow — no technical expertise required.

How to convert TIM to VIPS

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose vips or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your vips file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
VIPS is the native file format of the libvips image processing library, originally developed by John Cupitt and Kirk Martinez at the National Gallery in London during the VASARI project (1989-1993) for high-resolution digitization and analysis of paintings. The VIPS format stores large images in a simple, memory-mappable layout: a header containing image dimensions, number of bands (channels), data type (8/16/32-bit integer, float, double, complex), color interpretation, resolution, and offset metadata, followed by the raw pixel data in band-interleaved format. This straightforward layout allows the operating system's virtual memory manager to map the file directly into address space, enabling libvips to process images much larger than available RAM by paging portions in and out as needed — a technique called demand-driven evaluation. VIPS files support images with any number of bands at any of the supported numeric types, accommodating everything from standard RGB photographs to hyperspectral datasets with hundreds of bands. One advantage is large-image performance: libvips's architecture processes images in small tiles evaluated on demand, meaning a 100,000 x 100,000 pixel image can be cropped, resized, sharpened, and saved without loading the entire image into memory — a capability that makes VIPS the engine behind image processing services handling millions of web images. The format's scientific heritage is another strength — the VASARI project required analyzing paintings at ultra-high resolution with multispectral imaging, and the VIPS format's support for arbitrary band counts and floating-point precision reflects these computational imaging origins. VIPS files are primarily used with the libvips library (available for C, Python, Ruby, and other languages) and can be converted to other formats via vips command-line tools or ImageMagick.
Initial release: 1993

Frequently Asked Questions

Why convert TIM to VIPS?

TIM textures are locked inside PlayStation 1 game data. Converting to VIPS lets modders, archivists, and artists work with those sprites freely.

What programs can open VIPS?

The VIPS image processing library and nip2 GUI open VIPS format images. Used in high-performance scientific image processing.

How accurate is TIM to VIPS conversion?

VIPS preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

Is TIM to VIPS conversion fast?

The process is fast — cloud-based processing handles TIM to VIPS conversion in seconds for standard-sized images, even on slower connections.

Can I queue several TIM files for conversion?

Yes — upload multiple TIM files in one session and convert them all to VIPS simultaneously. Batch processing saves time on repetitive tasks.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as VIPS.