TIM to SK1 Converter

Transform TIM images to SK1 vectors online

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No Install Required

The entire TIM to SK1 conversion runs in your browser. No desktop software, no plugins — just upload and convert.

Private & Secure

Your TIM uploads are deleted right after conversion, and the SK1 output is removed from servers within 24 hours — your data stays safe.

Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to SK1 — ideal for modders, artists, and archivists.

How to convert TIM to SK1

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sk1 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sk1 file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
SK1 is the native file format of the sK1 project, an open-source vector graphics editor and conversion engine started by Igor Novikov in 2003 as a successor to Bernhard Herzog's Skencil. The format evolved from the original SK format, extending its capabilities while maintaining the text-based, Python-readable syntax for describing vector documents. SK1 files encode complete document structures including multiple pages, layers, guidelines, and a full hierarchy of graphic objects — Bezier paths, rectangles, circles, polygons, text blocks, and embedded raster images — with attributes for fills (solid, gradient, pattern, hatching), strokes, and transformations. The sK1 project distinguished itself by focusing on prepress and professional print production features, adding CMYK color management, ICC color profiles, spot color support, and PDF/PostScript output — capabilities unusual in open-source vector editors. One advantage is professional color handling — sK1's CMYK workflows and color management make it one of the few open-source tools suitable for print-ready vector production. The project's companion tool, UniConvertor, leverages the SK1 format as an intermediate representation for converting between numerous vector formats (CDR, CMX, WMF, EMF, SVG, and others), giving SK1 significance beyond the editor itself as a universal interchange format. The text-based file structure preserves the readability and scriptability advantages inherited from Skencil's original SK format.
Initial release: 2003

Frequently Asked Questions

Why convert TIM to SK1?

PS1 TIM assets require specialized extraction tools. A SK1 conversion puts those retro game textures into a universally editable format.

What programs can open SK1?

sK1 UniConvertor and Inkscape (via import) handle SK1 files. This format is mainly used in Linux illustration workflows.

Will I lose image quality converting TIM to SK1?

Since SK1 supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How long does TIM to SK1 conversion take?

Most TIM images convert to SK1 within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I queue several TIM files for conversion?

Yes — upload multiple TIM files in one session and convert them all to SK1 simultaneously. Batch processing saves time on repetitive tasks.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.