TIM to JPE Converter

Convert game textures to compact JPE format online

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File Privacy First

Uploaded TIM images and converted JPE results are automatically purged — originals immediately, outputs within 24 hours.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into JPE format.

Multi-File Processing

Queue several TIM files at once and convert them all to JPE simultaneously. Batch mode streamlines repetitive conversion work.

How to convert TIM to JPE

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose jpe or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your jpe file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
JPE is an alternate file extension for JPEG (Joint Photographic Experts Group) compressed images, functionally identical to .jpg and .jpeg files. The .jpe extension originated in early computing environments where three-character file extensions were the norm (as on MS-DOS and Windows 3.x), and some applications registered .jpe as an additional JPEG-associated extension alongside .jpg. JPE files contain standard JPEG-compressed data: the same DCT-based lossy compression that transforms 8x8 pixel blocks into frequency coefficients, quantizes them according to quality settings, and encodes the result using Huffman entropy coding. The file structure follows the JFIF or Exif specification, beginning with an SOI marker (0xFFD8), followed by application-specific markers (APP0 for JFIF, APP1 for Exif), quantization and Huffman table definitions, and the entropy-coded image data. JPE files support 8-bit grayscale and 24-bit color images at any resolution, and may contain embedded ICC color profiles, Exif metadata from digital cameras (exposure, GPS, lens data), IPTC captions, and XMP metadata. The JPEG compression algorithm achieves its remarkable efficiency by exploiting the human visual system's reduced sensitivity to high-frequency spatial detail and color differences — discarding information the eye cannot readily perceive. One advantage is the extension's broad registration in MIME type databases and file association tables, ensuring that email clients, web servers, and operating systems recognize .jpe files as JPEG images and handle them correctly. The format's universal reach is another definitive strength — JPE/JPEG is supported by literally every image-capable software and hardware device manufactured in the last three decades. Files are processable by any tool that handles JPEG, including all browsers, editors, and programming libraries.
Initial release: 1992

Frequently Asked Questions

Why convert TIM to JPE?

TIM textures are locked inside PlayStation 1 game data. Converting to JPE lets modders, archivists, and artists work with those sprites freely.

What programs can open JPE?

All web browsers, Photoshop, GIMP, IrfanView, and every standard photo viewer open JPE files — it is simply an alternate JPEG extension.

How accurate is TIM to JPE conversion?

A small amount of data is discarded during lossy JPE encoding. For everyday viewing and sharing, the quality difference is imperceptible.

How long does TIM to JPE conversion take?

Most TIM images convert to JPE within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I convert multiple TIM images at once?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to JPE in a single run — no repeating steps manually.