Do You Need Text Recognition? Recognize text

TIM to AW Converter

Convert PS1 textures to AW documents online for free

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Multi-File Processing

Queue several TIM files at once and convert them all to AW simultaneously. Batch mode streamlines repetitive conversion work.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — TIM to AW conversion is available from any connected device.

Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to AW — ideal for modders, artists, and archivists.

How to convert TIM to AW

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose aw or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your aw file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
AW is the document format of Applix Words, the word processor component of the Applix office suite (later renamed Anyware Office) developed by Applix, Inc. for Unix and Linux workstations. The suite targeted enterprise Unix environments during the 1990s, providing word processing, spreadsheet, graphics, and presentation capabilities on platforms like Solaris, HP-UX, AIX, and Linux where Microsoft Office was unavailable. AW files store formatted text documents with support for character and paragraph styling, page layout, tables, headers and footers, and embedded graphics. The format uses a proprietary binary structure optimized for the Applix application's internal document model. Applix Words gained particular visibility in the Linux community during the late 1990s when it was bundled with several commercial Linux distributions as their default word processor before OpenOffice.org became widely available. One advantage was native Unix platform support — Applix provided professional word processing capabilities on Unix workstations at a time when few commercial alternatives existed. The format's tight integration with other Applix suite components enabled cross-referencing between word processing documents, spreadsheets, and presentations. Applix was acquired by Cognos in 2003, and the office suite was discontinued. AW files are primarily encountered today in archived documents from Unix enterprise environments of the 1990s and early 2000s.
Developer: Applix, Inc.
Initial release: 1992

Frequently Asked Questions

Why convert TIM to AW?

PS1 TIM assets require specialized extraction tools. A AW conversion puts those retro game textures into a universally editable format.

What programs can open AW?

Applix Words on Linux is the native editor. Conversion is typically the best route since Applix is no longer widely available.

How accurate is TIM to AW conversion?

AW preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How long does TIM to AW conversion take?

Most TIM images convert to AW within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I convert multiple TIM images at once?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to AW in a single run — no repeating steps manually.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as AW.