TM2 to MAP Converter

Transform TM2 images into lossless MAP online

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Game Art Extraction

Convert TM2 textures from PS2 games into MAP for editing, archival, or fan projects — no console hardware required.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — TM2 to MAP conversion is available from any connected device.

Effortless Process

The TM2 to MAP converter guides you through a clear upload-convert-download workflow — no technical expertise required.

How to convert TM2 to MAP

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose map or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your map file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
MAP is an internal raster image format used by ImageMagick, the open-source image processing suite first released by John Cristy at DuPont on August 1, 1990. MAP files store indexed-color (color-mapped) images in ImageMagick's native representation: a color palette (the map) followed by pixel data where each pixel is an index into that palette rather than a direct RGB value. The format provides a compact representation for images with a limited number of distinct colors — each pixel requires only enough bits to index the palette (typically 8 bits for up to 256 colors), compared to the 24 or 32 bits per pixel required by full-color formats. MAP serves primarily as an intermediate format within ImageMagick's processing pipeline, useful when performing operations that benefit from or require palettized representation: color quantization (reducing an image to a specific number of colors), palette manipulation, GIF preparation, and indexed-color analysis. The format is invoked through ImageMagick's standard I/O syntax and can be piped between processing stages without disk overhead. One advantage is direct access to ImageMagick's color quantization and palette management capabilities: MAP format output makes the palette structure explicit and manipulable, enabling workflows where specific palette operations (reordering, remapping, merging) need to be performed between processing steps. The format's integration into the ImageMagick processing ecosystem is another practical strength — any of ImageMagick's extensive image manipulation operations can consume or produce MAP format data, making it a natural intermediate for color-reduction pipelines that ultimately target GIF, PNG with palette, or other indexed-color formats.
Initial release: 1990

Frequently Asked Questions

Why convert TM2 to MAP?

TM2 textures exist only within PS2 game data. Converting to MAP extracts those assets into a standard format for modding or preservation.

What programs can open MAP?

ImageMagick and specialized color-mapping tools handle MAP files. GIMP may import MAP images through its advanced file handlers.

Does TM2 to MAP preserve quality?

MAP preserves image data without lossy compression, so the visual content from your TM2 is retained faithfully during conversion.

Is TM2 to MAP conversion fast?

The process is fast — cloud-based processing handles TM2 to MAP conversion in seconds for standard-sized images, even on slower connections.

Can I convert multiple TM2 images at once?

Yes — upload multiple TM2 files in one session and convert them all to MAP simultaneously. Batch processing saves time on repetitive tasks.