TM2 to PFM Converter

Convert game textures to PFM format online for free

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Batch Support

Upload multiple TM2 images and convert them all to PFM in one session — no need to repeat the process for each individual file.

Any Device Works

Convert TM2 to PFM from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Simple Workflow

Upload TM2, pick PFM, download the result — the three-step process makes converting legacy formats effortless for anyone.

How to convert TM2 to PFM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pfm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pfm file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
PFM (Portable Float Map) is a floating-point raster image format devised by Paul Debevec around 2001, designed to store high-dynamic-range image data with the simplicity of the Netpbm family of formats. PFM extends the PBM/PGM/PPM philosophy — minimal header, raw data, no compression — to 32-bit IEEE floating-point samples, providing direct access to HDR pixel values without the encoding overhead of formats like OpenEXR or the limited range of Radiance HDR's RGBE encoding. The file structure is deliberately minimal: a two-character magic number ('Pf' for grayscale, 'PF' for color), width and height on the next line, a scale/endianness indicator (negative for little-endian, positive for big-endian, with magnitude indicating scale factor), and then the raw 32-bit float data for each pixel. PFM files store one float per pixel for grayscale or three floats (RGB) per pixel for color, with no compression, alpha channel, or metadata support. The format emerged from the HDR imaging research community where Debevec's work on image-based lighting and light stage capture required a simple, unambiguous way to store linear floating-point radiance values that could be easily exchanged between research tools. One advantage is absolute simplicity for HDR data: PFM can be read and written in a few lines of code in any language that supports IEEE floats, with no library dependencies — ideal for research prototyping and quick data exchange between custom tools. The format's widespread adoption in the computer vision and computational photography research community is another practical strength — optical flow benchmarks (Middlebury), depth estimation datasets, and radiance field captures commonly use PFM. The format is supported by ImageMagick, OpenCV, HDR Shop, and Luminance HDR.
Developer: Paul Debevec
Initial release: 2001

Frequently Asked Questions

Why convert TM2 to PFM?

PlayStation 2 TIM2 images need specialized tools to view. A PFM conversion makes those game textures accessible in any modern application.

What programs can open PFM?

Photoshop, GIMP, HDR imaging tools, and ImageMagick open PFM floating-point images. Used in HDR photography and scientific imaging.

Will I lose image quality converting TM2 to PFM?

The conversion keeps your image data intact — PFM does not introduce compression artifacts, ensuring the output matches the original closely.

Is TM2 to PFM conversion fast?

The process is fast — cloud-based processing handles TM2 to PFM conversion in seconds for standard-sized images, even on slower connections.

Can I queue several TM2 files for conversion?

Batch conversion is supported. Queue as many TM2 files as you need and convert them all to PFM in a single run — no repeating steps manually.