TM2 to SIX Converter

Transform TM2 images into lossless SIX online

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No Install Required

The entire TM2 to SIX conversion runs in your browser. No desktop software, no plugins — just upload and convert.

PS2 Asset Recovery

Extract PlayStation 2 TM2 textures as SIX images — ready for game modding, digital preservation, or creative reuse projects.

Multi-File Processing

Queue several TM2 files at once and convert them all to SIX simultaneously. Batch mode streamlines repetitive conversion work.

How to convert TM2 to SIX

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose six or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your six file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
SIX is a file extension for SIXEL (Six Pixel) graphics data, a bitmap graphics format developed by Digital Equipment Corporation (DEC) in 1983 and introduced with the LA50 dot matrix printer. SIXEL encodes images as a sequence of printable ASCII characters, where each character represents a column of six vertical pixels (a 'sixel') — the character's ASCII value minus 63 provides a 6-bit binary pattern, with each bit controlling one pixel in the vertical column. The encoding is structured as a series of sixel bands (each six pixels tall) across the image width, with control sequences for color selection (up to 256 registers with HLS or RGB specification), repeat counts (run-length encoding for efficiency), carriage return, and newline commands. SIXEL data is transmitted to the output device using DEC's standard escape sequence protocol, embedded within the text stream alongside regular character output. Originally designed for DEC's line of printers and later supported by DEC VT-series terminals (VT240, VT330, VT340), SIXEL has experienced a remarkable revival in modern terminal emulator software. One advantage is terminal-native image display: SIXEL allows images to be rendered directly within a text terminal session without requiring a graphical window system, enabling command-line tools to display graphs, photographs, and previews inline with text output. This capability has driven adoption in modern terminals like mlterm, xterm, WezTerm, and foot. SIX/SIXEL data can be generated by ImageMagick, libsixel, and chafa, and viewed in any SIXEL-capable terminal emulator.
Initial release: 1983

Frequently Asked Questions

Why convert TM2 to SIX?

PlayStation 2 TIM2 images need specialized tools to view. A SIX conversion makes those game textures accessible in any modern application.

What programs can open SIX?

Terminal emulators with SIXEL support (mlterm, foot, xterm) render SIX graphics inline. ImageMagick can also process SIX files.

Is the conversion from TM2 to SIX lossless?

SIX preserves image data without lossy compression, so the visual content from your TM2 is retained faithfully during conversion.

How long does TM2 to SIX conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TM2 images may take slightly longer.

Can I queue several TM2 files for conversion?

Yes — upload multiple TM2 files in one session and convert them all to SIX simultaneously. Batch processing saves time on repetitive tasks.

How is TM2 different from TIM?

TM2 (TIM2) is the PlayStation 2 evolution of TIM, supporting higher color depths and more features than the original PS1 format.