TM2 to HDR Converter

Transform TM2 images into lossless HDR online

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PS2 Asset Recovery

Extract PlayStation 2 TM2 textures as HDR images — ready for game modding, digital preservation, or creative reuse projects.

Multi-File Processing

Queue several TM2 files at once and convert them all to HDR simultaneously. Batch mode streamlines repetitive conversion work.

Cloud Processing

Conversion runs on remote servers, so your computer stays fast. Even large TM2 images are handled without slowing your device.

How to convert TM2 to HDR

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose hdr or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your hdr file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
HDR (also known as RGBE or Radiance HDR) is a high-dynamic-range image format created by Greg Ward Larson as part of the Radiance lighting simulation system, developed at Lawrence Berkeley National Laboratory starting in 1985 with the HDR format emerging around 1989. The format stores floating-point RGB pixel values using a compact 32-bit-per-pixel encoding called RGBE (Red, Green, Blue, Exponent): three 8-bit mantissa bytes share a single 8-bit exponent, representing luminance values across a range of roughly 76 orders of magnitude while keeping file sizes comparable to standard 24-bit images. HDR files begin with a text header containing rendering and exposure metadata, followed by the RGBE pixel data compressed with a scanline-oriented run-length encoding scheme. The format captures the full luminance range of real-world scenes — from deep shadows to direct sunlight — enabling physically accurate lighting calculations, tone mapping to different display conditions, and post-capture exposure adjustment without the clipping artifacts inherent in 8-bit formats. One advantage is the format's foundational role in HDR imaging: Radiance HDR pioneered the concept of storing real-world luminance values in image files, and the .hdr format became the standard for light probe images and environment maps used in image-based lighting across the 3D rendering industry. The format's compact encoding is another practical strength — the RGBE scheme provides far more dynamic range than 8-bit formats while using only 33% more storage per pixel, a favorable tradeoff that made HDR practical on storage-limited systems of the late 1980s. HDR files are supported by Photoshop, GIMP, ImageMagick, Blender, and all major 3D renderers.
Developer: Greg Ward Larson
Initial release: 1989

Frequently Asked Questions

Why convert TM2 to HDR?

TM2 is a console-only format with no desktop viewer support. Converting to HDR frees PS2 assets for creative reuse and archival.

What programs can open HDR?

Photoshop, GIMP, Blender, Luminance HDR, and most HDR tone-mapping tools open Radiance HDR images for editing and display.

Will I lose image quality converting TM2 to HDR?

HDR preserves image data without lossy compression, so the visual content from your TM2 is retained faithfully during conversion.

How long does TM2 to HDR conversion take?

Most TM2 images convert to HDR within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Does Convertio support batch TM2 to HDR conversion?

Yes — upload multiple TM2 files in one session and convert them all to HDR simultaneously. Batch processing saves time on repetitive tasks.

How is TM2 different from TIM?

TM2 (TIM2) is the PlayStation 2 evolution of TIM, supporting higher color depths and more features than the original PS1 format.